Very easy to use and memory efficient drop-in replacement for inefficient iteration of big JSON files or streams
for PHP >=7.2. See TL;DR. No dependencies in production except optional ext-json
. README in sync with the code
NEW in version 1.2.0
- Recursive iteration
- TL;DR
- Introduction
- Parsing JSON documents
- Options
- Parsing streaming responses from a JSON API
- Tracking the progress
- Decoders
- Error handling
- Parser efficiency
- Troubleshooting
- Installation
- Development
- Support
- License
<?php
use \JsonMachine\Items;
// this often causes Allowed Memory Size Exhausted,
// because it loads all the items in the JSON into memory
- $users = json_decode(file_get_contents('500MB-users.json'));
// this has very small memory footprint no matter the file size
// because it loads items into memory one by one
+ $users = Items::fromFile('500MB-users.json');
foreach ($users as $id => $user) {
// just process $user as usual
var_dump($user->name);
}
Random access like $users[42]
is not yet possible.
Use above-mentioned foreach
and find the item or use JSON Pointer.
Count the items via iterator_count($users)
.
Remember it will still have to internally iterate the whole thing to get the count and thus will take about the same time
as iterating it and counting by hand.
Requires ext-json
if used out of the box but doesn't if a custom decoder is used. See Decoders.
Follow CHANGELOG.
JSON Machine is an efficient, easy-to-use and fast JSON stream/pull/incremental/lazy (whatever you name it) parser based on generators developed for unpredictably long JSON streams or documents. Main features are:
- Constant memory footprint for unpredictably large JSON documents.
- Ease of use. Just iterate JSON of any size with
foreach
. No events and callbacks. - Efficient iteration on any subtree of the document, specified by JSON Pointer
- Speed. Performance critical code contains no unnecessary function calls, no regular expressions
and uses native
json_decode
to decode JSON document items by default. See Decoders. - Parses not only streams but any iterable that produces JSON chunks.
- Thoroughly tested. More than 200 tests and 1000 assertions.
Let's say that fruits.json
contains this huge JSON document:
// fruits.json
{
"apple": {
"color": "red"
},
"pear": {
"color": "yellow"
}
}
It can be parsed this way:
<?php
use \JsonMachine\Items;
$fruits = Items::fromFile('fruits.json');
foreach ($fruits as $name => $data) {
// 1st iteration: $name === "apple" and $data->color === "red"
// 2nd iteration: $name === "pear" and $data->color === "yellow"
}
Parsing a json array instead of a json object follows the same logic. The key in a foreach will be a numeric index of an item.
If you prefer JSON Machine to return arrays instead of objects, use new ExtJsonDecoder(true)
as a decoder.
<?php
use JsonMachine\JsonDecoder\ExtJsonDecoder;
use JsonMachine\Items;
$objects = Items::fromFile('path/to.json', ['decoder' => new ExtJsonDecoder(true)]);
If you want to iterate only results
subtree in this fruits.json
:
// fruits.json
{
"results": {
"apple": {
"color": "red"
},
"pear": {
"color": "yellow"
}
}
}
use JSON Pointer /results
as pointer
option:
<?php
use \JsonMachine\Items;
$fruits = Items::fromFile('fruits.json', ['pointer' => '/results']);
foreach ($fruits as $name => $data) {
// The same as above, which means:
// 1st iteration: $name === "apple" and $data->color === "red"
// 2nd iteration: $name === "pear" and $data->color === "yellow"
}
Note:
Value of
results
is not loaded into memory at once, but only one item inresults
at a time. It is always one item in memory at a time at the level/subtree you are currently iterating. Thus, the memory consumption is constant.
The JSON Pointer spec also allows to use a hyphen (-
) instead of a specific array index. JSON Machine interprets
it as a wildcard which matches any array index (not any object key). This enables you to iterate nested values in
arrays without loading the whole item.
Example:
// fruitsArray.json
{
"results": [
{
"name": "apple",
"color": "red"
},
{
"name": "pear",
"color": "yellow"
}
]
}
To iterate over all colors of the fruits, use the JSON Pointer "/results/-/color"
.
<?php
use \JsonMachine\Items;
$fruits = Items::fromFile('fruitsArray.json', ['pointer' => '/results/-/color']);
foreach ($fruits as $key => $value) {
// 1st iteration:
$key == 'color';
$value == 'red';
$fruits->getMatchedJsonPointer() == '/results/-/color';
$fruits->getCurrentJsonPointer() == '/results/0/color';
// 2nd iteration:
$key == 'color';
$value == 'yellow';
$fruits->getMatchedJsonPointer() == '/results/-/color';
$fruits->getCurrentJsonPointer() == '/results/1/color';
}
You can parse a single scalar value anywhere in the document the same way as a collection. Consider this example:
// fruits.json
{
"lastModified": "2012-12-12",
"apple": {
"color": "red"
},
"pear": {
"color": "yellow"
},
// ... gigabytes follow ...
}
Get the scalar value of lastModified
key like this:
<?php
use \JsonMachine\Items;
$fruits = Items::fromFile('fruits.json', ['pointer' => '/lastModified']);
foreach ($fruits as $key => $value) {
// 1st and final iteration:
// $key === 'lastModified'
// $value === '2012-12-12'
}
When parser finds the value and yields it to you, it stops parsing. So when a single scalar value is in the beginning of a gigabytes-sized file or stream, it just gets the value from the beginning in no time and with almost no memory consumed.
The obvious shortcut is:
<?php
use \JsonMachine\Items;
$fruits = Items::fromFile('fruits.json', ['pointer' => '/lastModified']);
$lastModified = iterator_to_array($fruits)['lastModified'];
Single scalar value access supports array indices in JSON Pointer as well.
It is also possible to parse multiple subtrees using multiple JSON Pointers. Consider this example:
// fruits.json
{
"lastModified": "2012-12-12",
"berries": [
{
"name": "strawberry", // not a berry, but whatever ...
"color": "red"
},
{
"name": "raspberry", // the same ...
"color": "red"
}
],
"citruses": [
{
"name": "orange",
"color": "orange"
},
{
"name": "lime",
"color": "green"
}
]
}
To iterate over all berries and citrus fruits, use the JSON pointers ["/berries", "/citrus"]
. The order of pointers
does not matter. The items will be iterated in the order of appearance in the document.
<?php
use \JsonMachine\Items;
$fruits = Items::fromFile('fruits.json', [
'pointer' => ['/berries', '/citruses']
]);
foreach ($fruits as $key => $value) {
// 1st iteration:
$value == ["name" => "strawberry", "color" => "red"];
$fruits->getCurrentJsonPointer() == '/berries';
// 2nd iteration:
$value == ["name" => "raspberry", "color" => "red"];
$fruits->getCurrentJsonPointer() == '/berries';
// 3rd iteration:
$value == ["name" => "orange", "color" => "orange"];
$fruits->getCurrentJsonPointer() == '/citruses';
// 4th iteration:
$value == ["name" => "lime", "color" => "green"];
$fruits->getCurrentJsonPointer() == '/citruses';
}
Use RecursiveItems
instead of Items
when the JSON structure is difficult or even impossible to handle with Items
and JSON pointers or the individual items you iterate are too big to handle.
On the other hand it's notably slower than Items
, so bear that in mind.
When RecursiveItems
encounters a list or dict in the JSON, it returns a new instance of itself
which can then be iterated over and the cycle repeats.
Thus, it never returns a PHP array or object, but only either scalar values or RecursiveItems
.
No JSON dict nor list will ever be fully loaded into memory at once.
Let's see an example with many, many users with many, many friends:
// users.json
[
{
"username": "user",
"e-mail": "user@example.com",
"friends": [
{
"username": "friend1",
"e-mail": "friend1@example.com"
},
{
"username": "friend2",
"e-mail": "friend2@example.com"
}
]
}
]
<?php
use JsonMachine\RecursiveItems
$users = RecursiveItems::fromFile('users.json');
foreach ($users as $user) {
/** @var $user RecursiveItems */
foreach ($user as $field => $value) {
if ($field === 'friends') {
/** @var $value RecursiveItems */
foreach ($value as $friend) {
/** @var $friend RecursiveItems */
foreach ($friend as $friendField => $friendValue) {
$friendField == 'username';
$friendValue == 'friend1';
}
}
}
}
}
If you break an iteration of such lazy deeper-level (i.e. you skip some
"friends"
viabreak
) and advance to a next value (i.e. nextuser
), you will not be able to iterate it later. JSON Machine must iterate it in the background to be able to read next value. Such an attempt will result in closed generator exception.
-
toArray(): array
If you are sure that a certain instance of RecursiveItems is pointing to a memory-manageable data structure (for example, $friend), you can call$friend->toArray()
, and the item will materialize into a plain PHP array. -
advanceToKey(int|string $key): scalar|RecursiveItems
When searching for a specific key in a collection (for example,'friends'
in$user
), you do not need to use a loop and a condition to search for it. Instead, you can simply call$user->advanceToKey("friends")
. It will iterate for you and return the value at this key. Calls can be chained. It also supports array like syntax for advancing to and getting following indices. So$user['friends']
would be an alias for$user->advanceToKey('friends')
. Calls can be chained. Keep in mind that it's just an alias - you won't be able to random-access previous indices after using this directly onRecursiveItems
. It's just a syntax sugar. UsetoArray()
if you need random access to indices on a record/item.
The previous example could thus be simplified as follows:
<?php
use JsonMachine\RecursiveItems
$users = RecursiveItems::fromFile('users.json');
foreach ($users as $user) {
/** @var $user RecursiveItems */
foreach ($user['friends'] as $friend) { // or $user->advanceToKey('friends')
/** @var $friend RecursiveItems */
$friendArray = $friend->toArray();
$friendArray['username'] === 'friend1';
}
}
Chaining allows you to do something like this:
<?php
use JsonMachine\RecursiveItems
$users = RecursiveItems::fromFile('users.json');
$users[0]['friends'][1]['username'] === 'friend2';
So you can use for example PHP's builtin tools to work over \RecursiveIterator
like those:
- RecursiveCallbackFilterIterator
- RecursiveFilterIterator
- RecursiveRegexIterator
- RecursiveTreeIterator
It's a way of addressing one item in JSON document. See the JSON Pointer RFC 6901.
It's very handy, because sometimes the JSON structure goes deeper, and you want to iterate a subtree,
not the main level. So you just specify the pointer to the JSON array or object (or even to a scalar value) you want to iterate and off you go.
When the parser hits the collection you specified, iteration begins. You can pass it as pointer
option in all
Items::from*
functions. If you specify a pointer to a non-existent position in the document, an exception is thrown.
It can be used to access scalar values as well. JSON Pointer itself must be a valid JSON string. Literal comparison
of reference tokens (the parts between slashes) is performed against the JSON document keys/member names.
Some examples:
JSON Pointer value | Will iterate through |
---|---|
(empty string - default) | ["this", "array"] or {"a": "this", "b": "object"} will be iterated (main level) |
/result/items |
{"result": {"items": ["this", "array", "will", "be", "iterated"]}} |
/0/items |
[{"items": ["this", "array", "will", "be", "iterated"]}] (supports array indices) |
/results/-/status |
{"results": [{"status": "iterated"}, {"status": "also iterated"}]} (a hyphen as an array index wildcard) |
/ (gotcha! - a slash followed by an empty string, see the spec) |
{"":["this","array","will","be","iterated"]} |
/quotes\" |
{"quotes\"": ["this", "array", "will", "be", "iterated"]} |
Options may change how a JSON is parsed. Array of options is the second parameter of all Items::from*
functions.
Available options are:
pointer
- A JSON Pointer string that tells which part of the document you want to iterate.decoder
- An instance ofItemDecoder
interface.debug
-true
orfalse
to enable or disable the debug mode. When the debug mode is enabled, data such as line, column and position in the document are available during parsing or in exceptions. Keeping debug disabled adds slight performance advantage.
A stream API response or any other JSON stream is parsed exactly the same way as file is. The only difference
is, you use Items::fromStream($streamResource)
for it, where $streamResource
is the stream
resource with the JSON document. The rest is the same as with parsing files. Here are some examples of
popular http clients which support streaming responses:
Guzzle uses its own streams, but they can be converted back to PHP streams by calling
\GuzzleHttp\Psr7\StreamWrapper::getResource()
. Pass the result of this function to
Items::fromStream
function, and you're set up. See working
GuzzleHttp example.
A stream response of Symfony HttpClient works as iterator. And because JSON Machine is based on iterators, the integration with Symfony HttpClient is very simple. See HttpClient example.
Big documents may take a while to parse. Call Items::getPosition()
in your foreach
to get current
count of the processed bytes from the beginning. Percentage is then easy to calculate as position / total * 100
.
To find out the total size of your document in bytes you may want to check:
strlen($document)
if you parse a stringfilesize($file)
if you parse a fileContent-Length
http header if you parse a http stream response- ... you get the point
If debug
is disabled, getPosition()
always returns 0
.
<?php
use JsonMachine\Items;
$fileSize = filesize('fruits.json');
$fruits = Items::fromFile('fruits.json', ['debug' => true]);
foreach ($fruits as $name => $data) {
echo 'Progress: ' . intval($fruits->getPosition() / $fileSize * 100) . ' %';
}
Items::from*
functions also accept decoder
option. It must be an instance of
JsonMachine\JsonDecoder\ItemDecoder
. If none is specified, ExtJsonDecoder
is used by
default. It requires ext-json
PHP extension to be present, because it uses
json_decode
. When json_decode
doesn't do what you want, implement JsonMachine\JsonDecoder\ItemDecoder
and make your own.
-
ExtJsonDecoder
- Default. Usesjson_decode
to decode keys and values. Constructor has the same parameters asjson_decode
. -
PassThruDecoder
- Does no decoding. Both keys and values are produced as pure JSON strings. Useful when you want to parse a JSON item with something else directly in the foreach and don't want to implementJsonMachine\JsonDecoder\ItemDecoder
. Since1.0.0
does not usejson_decode
.
Example:
<?php
use JsonMachine\JsonDecoder\PassThruDecoder;
use JsonMachine\Items;
$items = Items::fromFile('path/to.json', ['decoder' => new PassThruDecoder]);
ErrorWrappingDecoder
- A decorator which wraps decoding errors insideDecodingError
object thus enabling you to skip malformed items instead of dying onSyntaxError
exception. Example:
<?php
use JsonMachine\Items;
use JsonMachine\JsonDecoder\DecodingError;
use JsonMachine\JsonDecoder\ErrorWrappingDecoder;
use JsonMachine\JsonDecoder\ExtJsonDecoder;
$items = Items::fromFile('path/to.json', ['decoder' => new ErrorWrappingDecoder(new ExtJsonDecoder())]);
foreach ($items as $key => $item) {
if ($key instanceof DecodingError || $item instanceof DecodingError) {
// handle error of this malformed json item
continue;
}
var_dump($key, $item);
}
Since 0.4.0 every exception extends JsonMachineException
, so you can catch that to filter any error from JSON Machine library.
If there's an error anywhere in a json stream, SyntaxError
exception is thrown. That's very inconvenient,
because if there is an error inside one json item you are unable to parse the rest of the document
because of one malformed item. ErrorWrappingDecoder
is a decoder decorator which can help you with that.
Wrap a decoder with it, and all malformed items you are iterating will be given to you in the foreach via
DecodingError
. This way you can skip them and continue further with the document. See example in
Available decoders. Syntax errors in the structure of a json stream between the iterated
items will still throw SyntaxError
exception though.
The time complexity is always O(n)
TL;DR: The memory complexity is O(2)
JSON Machine reads a stream (or a file) 1 JSON item at a time and generates corresponding 1 PHP item at a time.
This is the most efficient way, because if you had say 10,000 users in JSON file and wanted to parse it using
json_decode(file_get_contents('big.json'))
, you'd have the whole string in memory as well as all the 10,000
PHP structures. Following table shows the difference:
String items in memory at a time | Decoded PHP items in memory at a time | Total | |
---|---|---|---|
json_decode() |
10000 | 10000 | 20000 |
Items::from*() |
1 | 1 | 2 |
This means, that JSON Machine is constantly efficient for any size of processed JSON. 100 GB no problem.
TL;DR: The memory complexity is O(n+1)
There is also a method Items::fromString()
. If you are
forced to parse a big string, and the stream is not available, JSON Machine may be better than json_decode
.
The reason is that unlike json_decode
, JSON Machine still traverses the JSON string one item at a time and doesn't
load all resulting PHP structures into memory at once.
Let's continue with the example with 10,000 users. This time they are all in string in memory.
When decoding that string with json_decode
, 10,000 arrays (objects) is created in memory and then the result
is returned. JSON Machine on the other hand creates single structure for each found item in the string and yields it back
to you. When you process this item and iterate to the next one, another single structure is created. This is the same
behaviour as with streams/files. Following table puts the concept into perspective:
String items in memory at a time | Decoded PHP items in memory at a time | Total | |
---|---|---|---|
json_decode() |
10000 | 10000 | 20000 |
Items::fromString() |
10000 | 1 | 10001 |
The reality is even better. Items::fromString
consumes about 5x less memory than json_decode
. The reason is
that a PHP structure takes much more memory than its corresponding JSON representation.
One of the reasons may be that the items you want to iterate over are in some sub-key such as "results"
but you forgot to specify a JSON Pointer. See Parsing a subtree.
The other reason may be, that one of the items you iterate is itself so huge it cannot be decoded at once. For example, you iterate over users and one of them has thousands of "friend" objects in it. The most efficient solution is to use Recursive iteration.
It probably means that a single JSON scalar string itself is too big to fit in memory. For example very big base64-encoded file. In that case you will probably be still out of luck until JSON Machine supports yielding of scalar values as PHP streams.
composer require halaxa/json-machine
Clone or download this repository and add the following to your bootstrap file:
spl_autoload_register(require '/path/to/json-machine/src/autoloader.php');
Clone this repository. This library supports two development approaches:
- non containerized (PHP and composer already installed on your machine)
- containerized (Docker on your machine)
Run composer run -l
in the project dir to see available dev scripts. This way you can run some steps
of the build process such as tests.
Install Docker and run make
in the project dir on your host machine
to see available dev tools/commands. You can run all the steps of the build process separately as well
as the whole build process at once. Make basically runs composer dev scripts inside containers in the background.
make build
: Runs complete build. The same command is run via GitHub Actions CI.
Do you like this library? Star it, share it, show it :) Issues and pull requests are very welcome.
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