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If you try to build and run something with
openglcompute
anddebug
, you may crash with a div-by-zero, because the openglcompute runtime never callshalide_start_clock()
, and all implementations ofhalide_current_time_ns()
assume that it has been called. On (e.g.) OSX, this results in div by zero. This fixes it by inserting the correct call into openglruntime.cpp, and also adding debug-only asserts to all thehalide_current_time_ns()
implementations.(I was tempted to fix this by removing
halide_start_clock()
entirely and just lazily initing the initial value inhalide_current_time_ns()
, but I figured that would likely get pushback...)