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Fix GPU depredication/scalarization #6669
Fix GPU depredication/scalarization #6669
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This logic seems to be repeated three times. Is it really so different across the GPU backends that none of it can usefully be in the base class?
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I considered adding a base class for the various
CodeGen_<x>_Dev::CodeGen_<x>_C
classes. Right now each of them is derived fromCodeGen_C
. However, I decided not to do that because it felt like a larger refactoring was necessary-- we probably could consolidate a lot of the logic into a superclass, since HLSL/OpenCL C/Metal have a lot of overlap.I'm happy to this specific functionality into a superclass if you think that's a good idea.
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I was wondering if it could go into codegen_c, but I see that the shuffle handling there relies on a helper class.
I think it's time to add a CodeGen_GPU_C intermediate class and we can slowly move stuff into it over time.