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Merge pull request #71 from powderluv/develop-0.7.0
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Add Xbox One S (wired and wireless support)
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hanyazou authored Dec 22, 2019
2 parents fb98e65 + 06d7f36 commit a997d29
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64 changes: 64 additions & 0 deletions tellopy/examples/joystick_and_video.py
Original file line number Diff line number Diff line change
Expand Up @@ -173,6 +173,66 @@ class JoystickXONE:
RIGHT_Y_REVERSE = -1.0
DEADZONE = 0.09

class JoystickXONES:
# d-pad
UP = 0 # UP
DOWN = 1 # DOWN
ROTATE_LEFT = 2 # LEFT
ROTATE_RIGHT = 3 # RIGHT

# bumper triggers
TAKEOFF = 5 # RB
LAND = 4 # LB
# UNUSED = 7 #RT
# UNUSED = 6 #LT

# buttons
FORWARD = 3 # Y
BACKWARD = 0 # A
LEFT = 2 # X
RIGHT = 1 # B

# axis
LEFT_X = 0
LEFT_Y = 1
RIGHT_X = 2
RIGHT_Y = 3
LEFT_X_REVERSE = 1.0
LEFT_Y_REVERSE = -1.0
RIGHT_X_REVERSE = 1.0
RIGHT_Y_REVERSE = -1.0
DEADZONE = 0.09

class JoystickXONES_WIRELESS:
# d-pad
UP = 0 # UP
DOWN = 1 # DOWN
ROTATE_LEFT = 2 # LEFT
ROTATE_RIGHT = 3 # RIGHT

# bumper triggers
TAKEOFF = 7 # RB
LAND = 6 # LB
# UNUSED = 7 #RT
# UNUSED = 6 #LT

# buttons
FORWARD = 3 # Y
BACKWARD = 0 # A
LEFT = 2 # X
RIGHT = 1 # B

# axis
LEFT_X = 0
LEFT_Y = 1
RIGHT_X = 2
RIGHT_Y = 3
LEFT_X_REVERSE = 1.0
LEFT_Y_REVERSE = -1.0
RIGHT_X_REVERSE = 1.0
RIGHT_Y_REVERSE = -1.0
DEADZONE = 0.09


class JoystickTARANIS:
# d-pad
Expand Down Expand Up @@ -395,6 +455,10 @@ def main():
buttons = JoystickF310
elif js_name == 'Xbox One Wired Controller':
buttons = JoystickXONE
elif js_name == 'Microsoft X-Box One S pad':
buttons = JoystickXONES
elif js_name == 'Xbox Wireless Controller':
buttons = JoystickXONES_WIRELESS
elif js_name == 'FrSky Taranis Joystick':
buttons = JoystickTARANIS
except pygame.error:
Expand Down
141 changes: 141 additions & 0 deletions test_xbox.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,141 @@
import pygame


# Define some colors.
BLACK = pygame.Color('black')
WHITE = pygame.Color('white')


# This is a simple class that will help us print to the screen.
# It has nothing to do with the joysticks, just outputting the
# information.
class TextPrint(object):
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 20)

def tprint(self, screen, textString):
textBitmap = self.font.render(textString, True, BLACK)
screen.blit(textBitmap, (self.x, self.y))
self.y += self.line_height

def reset(self):
self.x = 10
self.y = 10
self.line_height = 15

def indent(self):
self.x += 10

def unindent(self):
self.x -= 10


pygame.init()

# Set the width and height of the screen (width, height).
screen = pygame.display.set_mode((500, 700))

pygame.display.set_caption("My Game")

# Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates.
clock = pygame.time.Clock()

# Initialize the joysticks.
pygame.joystick.init()

# Get ready to print.
textPrint = TextPrint()

# -------- Main Program Loop -----------
while not done:
#
# EVENT PROCESSING STEP
#
# Possible joystick actions: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN,
# JOYBUTTONUP, JOYHATMOTION
for event in pygame.event.get(): # User did something.
if event.type == pygame.QUIT: # If user clicked close.
done = True # Flag that we are done so we exit this loop.
elif event.type == pygame.JOYBUTTONDOWN:
print("Joystick button pressed.")
elif event.type == pygame.JOYBUTTONUP:
print("Joystick button released.")

#
# DRAWING STEP
#
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(WHITE)
textPrint.reset()

# Get count of joysticks.
joystick_count = pygame.joystick.get_count()

textPrint.tprint(screen, "Number of joysticks: {}".format(joystick_count))
textPrint.indent()

# For each joystick:
for i in range(joystick_count):
joystick = pygame.joystick.Joystick(i)
joystick.init()

textPrint.tprint(screen, "Joystick {}".format(i))
textPrint.indent()

# Get the name from the OS for the controller/joystick.
name = joystick.get_name()
textPrint.tprint(screen, "Joystick name: {}".format(name))

# Usually axis run in pairs, up/down for one, and left/right for
# the other.
axes = joystick.get_numaxes()
textPrint.tprint(screen, "Number of axes: {}".format(axes))
textPrint.indent()

for i in range(axes):
axis = joystick.get_axis(i)
textPrint.tprint(screen, "Axis {} value: {:>6.3f}".format(i, axis))
textPrint.unindent()

buttons = joystick.get_numbuttons()
textPrint.tprint(screen, "Number of buttons: {}".format(buttons))
textPrint.indent()

for i in range(buttons):
button = joystick.get_button(i)
textPrint.tprint(screen,
"Button {:>2} value: {}".format(i, button))
textPrint.unindent()

hats = joystick.get_numhats()
textPrint.tprint(screen, "Number of hats: {}".format(hats))
textPrint.indent()

# Hat position. All or nothing for direction, not a float like
# get_axis(). Position is a tuple of int values (x, y).
for i in range(hats):
hat = joystick.get_hat(i)
textPrint.tprint(screen, "Hat {} value: {}".format(i, str(hat)))
textPrint.unindent()

textPrint.unindent()

#
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
#

# Go ahead and update the screen with what we've drawn.
pygame.display.flip()

# Limit to 20 frames per second.
clock.tick(20)

# Close the window and quit.
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit()

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