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What are the Gang of Four Design Patterns?

These are design patterns introduced by four experts in 1994. The famous book is titled "Design Patterns: Elements of Reusable Object-Oriented Software." 

These help us solve common problems and build software that is flexible, extendable, and that functions well.

Implementation

I decided it would be highly beneficial to gain experience implementing all of these design patterns to learn them well. C++ is an excellent language to implement these patterns in. Due to the volume of polymorphic structures, these implementations demonstrate practical memory management in the context of late / early binding.

One of the lovely things about design patterns is the reusability of them.

Why C++?

C++ is a language that has always appealed to me. It is one of the fastest-performing programming languages in existence. It also is typically considered one of the more difficult languages due to the low-level knowledge that is required to develop properly functioning C++ projects.

Implementing all of the design patterns in C++ in meaningful ways will strengthen proficiency in the language and provide a solid foundation for developing highly performing and professionally implemented object-oriented applications in C++.

UML Diagrams

Please check out the UML diagrams in each pattern to better understand the program for that particular implementation.

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Implementation of all GOF design patterns in c++

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