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agent: notify systemd after JoinLAN (#2121)
This patch adds support for notifying systemd via the NOTIFY_SOCKET by sending 'READY=1' to the socket after a successful JoinLAN. Fixes #2121
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,42 @@ | ||
package systemd | ||
|
||
import ( | ||
"errors" | ||
"net" | ||
"os" | ||
) | ||
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const ( | ||
// magic values for systemd | ||
// from https://www.freedesktop.org/software/systemd/man/sd_notify.html#Description | ||
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Ready = "READY=1" | ||
Reloading = "RELOADING=1" | ||
Stopping = "STOPPING=1" | ||
) | ||
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var NotifyNoSocket = errors.New("No socket") | ||
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// Notifier provides a method to send a message to systemd. | ||
type Notifier struct{} | ||
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// Notify sends a message to the init daemon. It is common to ignore the error. | ||
func (n *Notifier) Notify(state string) error { | ||
addr := &net.UnixAddr{ | ||
Name: os.Getenv("NOTIFY_SOCKET"), | ||
Net: "unixgram", | ||
} | ||
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if addr.Name == "" { | ||
return NotifyNoSocket | ||
} | ||
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conn, err := net.DialUnix(addr.Net, nil, addr) | ||
if err != nil { | ||
return err | ||
} | ||
defer conn.Close() | ||
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_, err = conn.Write([]byte(state)) | ||
return err | ||
} |
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