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v0.1.4

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@mkeeler mkeeler released this 26 May 22:52
· 55 commits to master since this release
abaf6c2

Fixes a bug that could cause the State.ServerStabilizationTime method to report the real stabilization time before it would be possible for any server to be stable. The proper behavior now, is to ensure that we return a time of 0s when we know that the stabilization time should not be taken into account.