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Episode Item Analysis
8bitgentleman edited this page Jul 6, 2015
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This page lists the trade, shop and craft systems found in the game.
###Shops###
The picture shown is the blacksmith's store menu, where his goods are categorized into three sections, weapons, armor, and potions.
The next picture is a screenshot of all the weapons found in the blacksmith's menu:
- Bombs 200g
- Axe 300g
- Bow & Arrow 550g
- Sword 800g
- Hammer 1000g
- Banana peel 9,050g
- Nunchucks 10,000g
- Mace 11,000g
- Boomerang 50,000g
- Red Bombs 58,008g
- Green Fire 70,000g
- Gunblad 80,000g
###Items and Combinations###
Picture of Gilbert's inventory during his cheat mode:
Items
- Rock
- Stick
- Arm
- Eye
- Frog
- Star
Gilbert's inventory showing the items stick and rock.
Weapons
- Throwing Knives
- Wooden Club
- Bow and Arrows
Combinations (Brackets indicate the number of ingredients used)
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Shown in the episode:
- Throwing Knives = Rock (1) + Stick (1)
- Britta "Strength" Potion = Eyes (2) + Arm (1) + Frogs (2) + Stars (4)
- Wooden Club = Stick (2)
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Possibilities:
- Axe = Stick (1) + Rock (3)
- Hammer = Stick (2) + Rock (4)
- Mace = Stick (2) + Rock (3)
- Sword= Stick (1) + Rock (2)
- Spear= Stick (2) + Rock (2)
- Pick Axe = Stick (2) + Rock (3)
- Chestplate = Rock (4)
- Helmet = Rock (2)
- Boomerang = Stick (3)
- Flint = Metal (1) + Rock (2)
- Bows = Stick (3) + String (1)
Play Testing
Game Design
- Story Summary
- Gameflow
- NPC
- Enemies
- Camera
- Areas
- Inventory and Items
- Gameplay
- Interface
- Existing Characters and NPCs
- Frequently Asked Questions
- Future Episodes
Development Guides
- Creating a Release
- Level Creation
- Tileset Creation
- Character Creation
- Costume Creation
- Audio Creation
Episode Resources