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Update the FAQ to throw less shade. (TextureGroup#1379)
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* Update the FAQ to throw less shade.

Both of these technologies have their place, no point in being assholes.

* Update faq.md
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garrettmoon authored and hebertialmeida committed May 10, 2019
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Expand Up @@ -83,9 +83,9 @@ For a longer discussion and easy alternative corner rounding solutions, please r

### Texture does not support UIKit Auto Layout or InterfaceBuilder
<br>
UIKit Auto Layout and InterfaceBuilder are not supported by Texture. It is worth noting that both of these technologies are not permitted in established and disciplined iOS development teams, such as at Facebook, Instagram, and Pinterest.
UIKit Auto Layout and InterfaceBuilder are not supported by Texture.

However, Texture's <a href = "automatic-layout-basics.html">Layout API</a> provides a variety of <a href = "automatic-layout-containers.html">ASLayoutSpec objects</a> that allow implementing automatic layout which is more efficient (multithreaded, off the main thread), easier to debug (can step into the code and see where all values come from, as it is open source), and reusable (you can build composable layouts that can be shared with different parts of the UI).
However, Texture's <a href = "automatic-layout-basics.html">Layout API</a> provides a variety of <a href = "automatic-layout-containers.html">ASLayoutSpec objects</a> that allow implementing automatic layout which is more efficient (multithreaded, off the main thread), often easier to debug (can step into the code and see where all values come from, as it is open source), and reusable (you can build composable layouts that can be shared with different parts of the UI).
<br>

### ASDisplayNode keep alive reference
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