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概要
BakedDataの変更(bakedProfile, bakedAudioClip, duration, frames)が保存されないことがあるため、
BakedDataEditor.Bake()
の最後に変更を保存する処理を追加しました。再現方法
(もし、ここでUnityを閉じる前にBakeを行えばタイムラインの変更保存時に同時にBakedDataの変更も保存されます)
この時点では正しく動作します
閉じる前にCtrl+SをしてもBakedDataの変更は保存されません