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概要
長尺(10分以上?)の音声のBakedDataをベイクすると"Hold on"が表示されたままになる問題を修正しました。
変更内容
恐らく、このPRで書いた処理内容が本来意図されていたものかと思います。
詳細
Handles.DrawAAPolyLine()に渡すポイントの数が大きくなると"Hold on"が表示されたままになるようでした。
具体的なポイントの数は状況によって前後するため不明ですが、大体80kを超えるとハングしやすくなります。
(Handles.DrawAAPolyLineの挙動に関してはUnityにバグレポートを送信済みです)