uRaymarching v1.0.0 Released! π
Updates
- Forward Rendering β¨ (Standard / Standard Transparent / Unlit / Unlit Transparent)
- VR ready π (please see Known Issues for more details)
- Remove
RaymarchingObject
and now only material is needed to do object-space raymarching. RaymarchingRenderer
doesn't useOnWillRenderObject
anymore and automatically registersCommandBuffers
to all cameras.