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Merge pull request #114 from shika-blyat/master
Add snake demo
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extern crate coffee; | ||
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use coffee::graphics::{ | ||
Color, Font, Frame, Mesh, Point, Rectangle, Shape, Text, Window, WindowSettings, | ||
}; | ||
use coffee::input::keyboard::KeyCode; | ||
use coffee::input::{self, keyboard, Input}; | ||
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use coffee::load::Task; | ||
use coffee::{Game, Timer}; | ||
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use rand::seq::IteratorRandom; | ||
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fn main() { | ||
SnakeGame::run(WindowSettings { | ||
title: String::from("Snake"), | ||
size: (900, 600), | ||
resizable: false, | ||
maximized: false, | ||
fullscreen: false, | ||
}) | ||
.expect("An error occured while starting the game"); | ||
} | ||
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fn new_random_pos() -> (f32, f32) { | ||
let mut rng = rand::thread_rng(); | ||
let x = (0..900).step_by(30).choose(&mut rng).unwrap() as f32; | ||
let y = (0..600).step_by(30).choose(&mut rng).unwrap() as f32; | ||
return (x, y); | ||
} | ||
#[derive(Debug, Clone, Copy, PartialEq)] | ||
struct Position(f32, f32); | ||
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struct Snake { | ||
square_pos: Vec<Position>, | ||
direction: Option<KeyCode>, | ||
} | ||
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impl Snake { | ||
fn new() -> Snake { | ||
Snake { | ||
square_pos: vec![], | ||
direction: None, | ||
} | ||
} | ||
fn create_snake(&mut self) { | ||
for i in 1..6 { | ||
let x = (30.0 * i as f32) + 30.0; | ||
let y = 90.0; | ||
self.square_pos.push(Position(x, y)); | ||
} | ||
} | ||
fn draw_snake(&mut self, frame: &mut Frame) { | ||
let mut mesh = Mesh::new(); | ||
for pos in &self.square_pos { | ||
mesh.fill( | ||
Shape::Rectangle(Rectangle { | ||
x: pos.0, | ||
y: pos.1, | ||
width: 30.0, | ||
height: 30.0, | ||
}), | ||
Color::RED, | ||
); | ||
} | ||
mesh.draw(&mut frame.as_target()); | ||
} | ||
fn add_queue(&mut self) { | ||
match self.direction { | ||
Some(KeyCode::Right) => { | ||
let x = self.square_pos.last().unwrap().0 + 30.0; | ||
let y = self.square_pos.last().unwrap().1; | ||
self.square_pos.push(Position(x, y)); | ||
} | ||
Some(KeyCode::Left) => { | ||
let x = self.square_pos.last().unwrap().0 - 30.0; | ||
let y = self.square_pos.last().unwrap().1; | ||
self.square_pos.push(Position(x, y)); | ||
} | ||
Some(KeyCode::Down) => { | ||
let x = self.square_pos.last().unwrap().0; | ||
let y = self.square_pos.last().unwrap().1 + 30.0; | ||
self.square_pos.push(Position(x, y)); | ||
} | ||
Some(KeyCode::Up) => { | ||
let x = self.square_pos.last().unwrap().0; | ||
let y = self.square_pos.last().unwrap().1 - 30.0; | ||
self.square_pos.push(Position(x, y)); | ||
} | ||
_ => (), | ||
} | ||
} | ||
fn move_right(&mut self) { | ||
self.square_pos.remove(0); | ||
let head = self.square_pos.last().unwrap().clone(); | ||
if head.0 != 870.0 { | ||
self.square_pos.push(Position(head.0 + 30.0, head.1)); | ||
} else { | ||
self.square_pos.push(Position(0.0, head.1)); | ||
} | ||
} | ||
fn move_left(&mut self) { | ||
self.square_pos.remove(0); | ||
let head = self.square_pos.last().unwrap().clone(); | ||
if head.0 != 0.0 { | ||
self.square_pos.push(Position(head.0 - 30.0, head.1)); | ||
} else { | ||
self.square_pos.push(Position(870.0, head.1)); | ||
} | ||
} | ||
fn move_bottom(&mut self) { | ||
self.square_pos.remove(0); | ||
let head = self.square_pos.last().unwrap().clone(); | ||
if head.1 != 570.0 { | ||
self.square_pos.push(Position(head.0, head.1 + 30.0)); | ||
} else { | ||
self.square_pos.push(Position(head.0, 0.0)); | ||
} | ||
} | ||
fn move_top(&mut self) { | ||
self.square_pos.remove(0); | ||
let head = self.square_pos.last().unwrap().clone(); | ||
if head.1 != 0.0 { | ||
self.square_pos.push(Position(head.0, head.1 - 30.0)); | ||
} else { | ||
self.square_pos.push(Position(head.0, 570.0)); | ||
} | ||
} | ||
fn move_to(&mut self, keycode: Option<KeyCode>) { | ||
self.direction = keycode; | ||
match keycode { | ||
Some(KeyCode::Right) => { | ||
self.move_right(); | ||
} | ||
Some(KeyCode::Left) => { | ||
self.move_left(); | ||
} | ||
Some(KeyCode::Down) => { | ||
self.move_bottom(); | ||
} | ||
Some(KeyCode::Up) => { | ||
self.move_top(); | ||
} | ||
_ => (), | ||
} | ||
} | ||
fn ate_apple(&self, apple_pos: Position) -> bool { | ||
if apple_pos == *self.square_pos.last().unwrap() { | ||
return true; | ||
} | ||
false | ||
} | ||
fn ate_himself(&self) -> bool { | ||
for i in &self.square_pos[..self.square_pos.len() - 1] { | ||
if *i == *self.square_pos.last().unwrap() { | ||
return true; | ||
} | ||
} | ||
false | ||
} | ||
} | ||
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struct Apple { | ||
pub pos: Position, | ||
eaten: bool, | ||
} | ||
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impl Apple { | ||
fn new() -> Apple { | ||
let (x, y) = new_random_pos(); | ||
Apple { | ||
pos: Position(x, y), | ||
eaten: false, | ||
} | ||
} | ||
fn draw(&mut self, frame: &mut Frame) { | ||
let mut mesh = Mesh::new(); | ||
mesh.fill( | ||
Shape::Rectangle(Rectangle { | ||
x: self.get_pos().0, | ||
y: self.get_pos().1, | ||
width: 30.0, | ||
height: 30.0, | ||
}), | ||
Color::GREEN, | ||
); | ||
mesh.draw(&mut frame.as_target()); | ||
} | ||
fn get_pos(&mut self) -> Position { | ||
if self.eaten { | ||
let (x, y) = new_random_pos(); | ||
self.pos = Position(x, y); | ||
self.eaten = false; | ||
} | ||
self.pos | ||
} | ||
} | ||
struct SnakeGame { | ||
snake: Snake, | ||
last_key: Option<KeyCode>, | ||
apple: Apple, | ||
score: u16, | ||
ticks: u8, | ||
speed: u8, | ||
} | ||
pub enum ButtonState { | ||
PlayAgain, | ||
} | ||
impl Game for SnakeGame { | ||
const TICKS_PER_SECOND: u16 = 60; | ||
type Input = CustomInput; | ||
type LoadingScreen = (); | ||
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fn load(_window: &Window) -> Task<SnakeGame> { | ||
let mut snake = Snake::new(); | ||
snake.create_snake(); | ||
Task::succeed(|| SnakeGame { | ||
snake, | ||
score: 0, | ||
apple: Apple::new(), | ||
ticks: 0, | ||
speed: 20, | ||
last_key: None, | ||
}) | ||
} | ||
fn update(&mut self, _window: &Window) {} | ||
fn interact(&mut self, input: &mut CustomInput, _window: &mut Window) { | ||
if input.keys_pressed.len() != 0 { | ||
let key = input.keys_pressed[0]; | ||
match key { | ||
KeyCode::Right => { | ||
self.last_key = Some(key); | ||
} | ||
KeyCode::Left => { | ||
self.last_key = Some(key); | ||
} | ||
KeyCode::Down => { | ||
self.last_key = Some(key); | ||
} | ||
KeyCode::Up => { | ||
self.last_key = Some(key); | ||
} | ||
_ => (), | ||
} | ||
} | ||
} | ||
fn draw(&mut self, frame: &mut Frame, timer: &Timer) { | ||
if timer.has_ticked() && !self.snake.ate_himself() { | ||
self.ticks += 1; | ||
if self.ticks == self.speed { | ||
// We don't want our snake to move 60 times per seconds. | ||
self.snake.move_to(self.last_key); | ||
if self.snake.ate_apple(self.apple.get_pos()) { | ||
self.apple.eaten = true; | ||
self.score += 1; | ||
self.snake.add_queue(); | ||
if self.score % 2 == 0 { | ||
self.speed -= 1; // Every two apples, the snake go faster ! | ||
} | ||
} | ||
self.ticks = 0; | ||
} | ||
} | ||
if !self.snake.ate_himself() { | ||
frame.clear(Color::new(0.5, 0.5, 0.5, 1.0)); | ||
self.snake.draw_snake(frame); | ||
self.apple.draw(frame); | ||
} else { | ||
frame.clear(Color::from_rgb(255, 0, 0)); | ||
let mut font = Font::from_bytes( | ||
frame.gpu(), | ||
include_bytes!("../resources/font/Inconsolata-Regular.ttf"), | ||
) | ||
.expect("Failed to load font"); | ||
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font.add(Text { | ||
content: "You lost", | ||
position: Point::new(330.0, 300.0), | ||
size: 50.0, | ||
color: Color::WHITE, | ||
..Text::default() | ||
}); | ||
font.add(Text { | ||
content: format!("Your score is: {}", self.score).as_str(), | ||
position: Point::new(270.0, 200.0), | ||
size: 50.0, | ||
color: Color::WHITE, | ||
..Text::default() | ||
}); | ||
font.draw(&mut frame.as_target()); | ||
} | ||
} | ||
} | ||
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struct CustomInput { | ||
keys_pressed: Vec<KeyCode>, | ||
} | ||
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impl Input for CustomInput { | ||
fn new() -> CustomInput { | ||
CustomInput { | ||
keys_pressed: vec![], | ||
} | ||
} | ||
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fn update(&mut self, event: input::Event) { | ||
match event { | ||
input::Event::Keyboard(keyboard_event) => match keyboard_event { | ||
keyboard::Event::Input { key_code, state } => match state { | ||
input::ButtonState::Pressed => { | ||
self.keys_pressed.push(key_code); | ||
} | ||
_ => (), | ||
}, | ||
_ => (), | ||
}, | ||
_ => (), | ||
} | ||
} | ||
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fn clear(&mut self) { | ||
self.keys_pressed.clear(); | ||
} | ||
} |