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Add numerous events and input display example #15
Add numerous events and input display example #15
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Right now, Coffee exposes all the positions in physical coordinates. Although this may change soon (check out #6), we should convert this into physical coordinates to stay consistent.
The
CursorMoved
event does this and may serve us as a guide. We simply need to add a newwindow::Event
(we can name itMoved
) and then convert it into aninput::Event
usingwindow.dpi()
in the game loop, like we do right here forCursorMoved
.I am aware this is a bit awkward, but if we end up doing #6 this complexity will go away!