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HIP17: Hex density scaling (#59)
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* added HIP proposal for beaconing rewards, initial commit

* added HIP proposal for beaconing rewards, initial commit

* Update metadata

* Add HIP15 to table of contents

* fixed link for RewardRX formula, was same as TX

* fixed link for RewardRX formula, was same as TX

* fixed link for RewardRX formula, was same as TX,

also removed unnumbered draft files from branch

* grammar fixes and erroneous table entry for 4 wit, 3 invalid.

* edits for clarity / rewording

* added example topologies and associated figures

* re-worded drawbacks to highlight potential new gaming topologies with beaconing (geo based reward scaling or other methods can address these)

* introduction geo based targeting

* fixed minor bugs

* finished summary,unresolved qs, deployment impacts and success metrics summaries, ready for initial PR

* fixed modesto map

* Strip whitespace

* Fix a few typos

* Rename 0099 to 0017

* Update preamble with discussion issue

Co-authored-by: Jamie Wilkinson <jamie@jamiedubs.com>
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Carniverous19 and jamiew authored Oct 21, 2020
1 parent 8297a34 commit b87d067
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244 changes: 244 additions & 0 deletions 0017-hex-density-based-transmit-reward-scaling.md

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97 changes: 97 additions & 0 deletions 0017-hex-density-based-transmit-reward-scaling/example_1_hex.svg
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99 changes: 99 additions & 0 deletions 0017-hex-density-based-transmit-reward-scaling/example_2_hex.svg
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108 changes: 108 additions & 0 deletions 0017-hex-density-based-transmit-reward-scaling/example_3_hex.svg
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