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Adding V2 stats as the main and moving V1 stats to their own V1 calls to be deprecated later #4
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…o all stats will get added up together
… fix spelling error
Sorry I've been so slow at reviewing this. I will try to get around to it soon. |
Sorry it was a lot of commits lol. There was some back and forth on endpoints |
Added 2FA login as well. Now we can use this library to authenticate users with Epic! |
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Sorry for taking so long to get around to reviewing this. Truth be told, I haven't played Fortnite in ages. I finally got around to patching my game and figured I should take a look at this. I haven't tested its functionality yet since I wanted to take a look at the code first.
I've made a few minor comments, mostly Go-convention related, that you can take a look at and let me know what you think. Great work!
@@ -166,13 +195,13 @@ func (s *Session) QueryPlayerById(accountId string) (*statsResponse, error) { | |||
req.Header.Set("Authorization", fmt.Sprintf("%v %v", AuthBearer, s.AccessToken)) | |||
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sr := &statsResponse{} | |||
resp, err := s.client.Do(req, sr) | |||
resp, _, err := s.client.Do(req, sr) |
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Why add the new return variable if it's just thrown away? I'd prefer the X-Epic-Device-ID
to be built into the error with fmt.Errorf()
. What is this device ID for? An identifier of you from them?
epic.go
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@@ -79,7 +99,19 @@ type AccountInfo struct { | |||
} | |||
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// Stats is the structure which holds the player's stats for the 3 different game modes offered in Battle Royal. | |||
type FinalStats struct { | |||
Solo *Stats |
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There's some weird formatting going on here. Are you using gofmt
or goimports
? It will automatically format your code and fix these issues.
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Yes sorry I forgot to run it on these. I have more updates coming from my end!
epic.go
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@@ -27,6 +29,9 @@ const ( | |||
PC = "pc" | |||
Xbox = "xb1" | |||
PS4 = "ps4" | |||
TOUCH = "touch" |
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Don't use uppercase on consts in Go (standard convention).
client.go
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@@ -24,8 +28,26 @@ var userAgent = fmt.Sprintf( | |||
Version, runtime.Version(), runtime.GOOS, runtime.GOARCH, | |||
) | |||
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func newClient() *Client { | |||
func newClient(use_proxy bool) *Client { |
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Use camel case in Go for variables.
client.go
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// Return default HTTP client for now. @todo replace with defined client | ||
if use_proxy { |
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Hmm is this more of a personal usage? I am not sure how needed a feature is since Epic can already track you through the user account you're using. What more would adding an ability to proxy requests through Tor give?
"KillsPerMatch": "2.92", | ||
"KillsPerMinute": "0.46", | ||
"Score": 56247 | ||
"Touch": { |
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Switch back to spaces instead of tabs in here.
client.go
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// Setup localhost TOR proxy | ||
torProxyUrl, err := url.Parse("socks5://127.0.0.1:9050") // port 9150 is for Tor Browser | ||
if err != nil { | ||
fmt.Println("Unable to parse URL:", err) |
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Prefer a log.Fatalln()
here instead of using os.Exit() in the code. It will call that for you. We also want to write our logs to stderr.
session.go
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@@ -44,35 +44,35 @@ func Create(username, password, launcherToken, gameToken string) *Session { | |||
// Prepare request. | |||
req, err := c.NewRequest(http.MethodPost, oauthTokenURL, strings.NewReader(data.Encode())) | |||
if err != nil { | |||
log.Fatalln(err) | |||
return nil, "", err |
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These will never be reached since log.Fatalln()
calls os.Exit()
. I declared these fatal since the building of the request should never fail, in theory, and if it does, something is very, very wrong with the setup of the request.
@@ -116,15 +149,10 @@ type leaderboardEntry struct { | |||
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// QueryPlayer looks up a player by their username and platform, and returns information about that player, namely, the | |||
// statistics for the 3 different party modes. | |||
func (s *Session) QueryPlayer(name string, accountId string, platform string) (*Player, error) { | |||
func (s *Session) QueryPlayer(name string, accountId string) (*Player, error) { |
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I'm not the biggest fan of empty arguments. Perhaps it should be QueryPlayerById()
and QueryPlayerByName()
? What do you think?
I have some more changes coming soon. Some of the formatting will be fixed |
I have made some updates that fix the API calls. Currently your version will not work! |
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