Ogar game server with fast and smooth vanilla physics and multi-protocol support.
Current version: 1.2.47
MultiOgar code based on Ogar code that I heavily modified, and will continue to update. Almost all physics and protocol code were rewritten and optimized. The OgarProject owns Ogar, and I do not claim it as mine! Original Ogar found here
The goal is to make good and smooth physics and cleanup the code.
MultiOgar console:
Version 1.2.8:
- 1000 bots, 500 viruses, 1000 foods, map 14142x14142
- Works very-very smooth (with a little slower speed, but it will not be noticed by user).
- CPU load: 14% (x4 core)
- Memory usage: 70 MB
- Download and install node.js: https://nodejs.org/en/download/ (64-bit recommended)
- Download MultiOgar code: https://github.com/Barbosik/MultiOgar/archive/master.zip
- Unzip MultiOgar code into some folder
- Start command line and execute from MultiOgar folder
npm install
and run the server:
cd src
node index.js
# First update your packages:
sudo apt-get update
# Install git:
sudo apt-get install git
# Install node.js:
sudo apt-get install nodejs-legacy npm
# Clone MultiOgar:
git clone git://github.com/Barbosik/MultiOgar.git
# Install dependencies:
cd MultiOgar
npm install
# Run the server:
cd src
sudo node index.js
This lists Ogar clients and server trackers that I found on internet.
###Ogar server trackers
URL | Description |
---|---|
http://ogar.mivabe.nl/master | MivaBe, tracks a lot of servers |
http://c0nsume.me/tracker.php | c0nsume.me server tracker |
Now you can allow MultiOgar to be listed on a server tracker.
Just set serverTracker = 1
in the gameserver.ini, and your server will appear
on these pages: http://ogar.mivabe.nl/master , http://c0nsume.me/tracker.php
If you don't want to include your server to tracker list,
just set serverTracker = 0
and the server will not ping the server tracker.
###Ogar clients
Just replace 127.0.0.1:443
in the url to the server IP and port to play.
URL | Protocol | Description |
---|---|---|
http://agar.io/?ip=127.0.0.1:443 | 8 | Vanilla |
http://ogar.mivabe.nl/?ip=127.0.0.1:443 | early 5 | MivaBe, pretty smooth, custom graphics (anime) |
http://play.ogarul.tk/?ip=127.0.0.1:443 | 4 | OgarUL, vanilla style |
http://c0nsume.me/private4.php?ip=127.0.0.1:443 | 5 | vanilla style |
###MultiOgar Servers
IP | Location | Game Mode | Web Site |
---|---|---|---|
bubble-wars.tk:443 | Netherlands | FFA | http://agar.io/?ip=bubble-wars.tk:443 (Test server) |
bubble-wars.tk:444 | Netherlands | FFA IM | http://agar.io/?ip=bubble-wars.tk:444 (Test server) |
vps.simonorj.com:24270 | Montreal | Instant Merge | https://redd.it/4mufge |
164.132.48.230:600 | France | FFA | http://c0nsume.me/private4.php?ip=164.132.48.230:600 |
149.202.87.51:443 | Paris | FFA | http://agarlist.com/ |
134.119.17.230:443 | Germany | FFA | http://agarlist.com/ |
192.34.61.57:443 | New York | FFA | http://agarlist.com/ |
- 1.2.47: Improved stability and performance; added mute/unmute command
- Added support for secure websocket connections (TLS)
- Fixed mass decay
- Added ejectSizeLoss
- Added sub-net ban feature (use
ban xx.xx.xx.*
orban xx.xx.*.*
to ban entire sub-network) - Added performance optimizations, now up to 700 bots with no lags at all
- Fixed bug when some cell split/eject were shown with delay for some clients
- Added a lot of protocol optimizations, now server works with no lags at all even with 64 connected players
- Added server version, now you can check if your MultiOgar code is fresh
- Significant performance improvement and more smooth physics
- Added protocol optimizations to reduce lags on cell multi split
- Fixed pop-split behavior
- Added spectate walk through feature (use Space key in spectate mode to lock the current player or to lock the next one. Use key Q to reset into the normal mode. Locked player is highlighted on leaderboard)
- Fixed cell-split order, now split-run works ok
- A little performance improvement for split/eject
- Fixed min mass to split/eject
- Fixed mass-limit behavior
- Added chat player commands /skin and /kill (to change skin, just type /skin %shark in the chat)
- Added scramble level 3 (anti-bot/anti-minimap protection), unsupported on some clients (unfortunately include vanilla, ogar.mivabe.nl works ok)
- NOTE: there is major gameserver.ini change, previous version is incompatible!
- Massive perfromance improvement & reduce network traffic
- Split behavior - fixed;
- Protocol code - optimized;
- Massive performance improvement with quad-tree lookup;
- Split/Eject - physics code rewritten;
- Player speed - physics code rewritten;
- Cell remerge - physics code rewritten;
- Cell collision - physics code rewritten;
- View area - code rewritten;
- Spectate - code rewritten;
- Mouse control and cell movements - physics code rewritten;
- Border calculations - rewritten;
- Border bouncy physics - fixed and improved;
- mainLoop - cleaned;
- Added support for different protocols (4, early 5, late 5, 6, 7, 8);
- Added automatic mouse message type recognition;
- Added chat support;
- Added anti-spam protection;
- Added skin support (use name "< shark > Fish", remove space);
- Color generator replaced with hsv model;
- Memory leaks - fixed;
- Performance improved and optimized
- Added support for server tracker ogar.mivabe.nl/master
Most of the physics code from the original Ogar were rewritten. The physics engine in MultiOgar is pretty close to the old vanilla physics.