Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix NakamaSocket.add_matchmaker_party_async() and the tests for it #108

Merged
merged 1 commit into from
May 25, 2022

Conversation

dsnopek
Copy link
Contributor

@dsnopek dsnopek commented May 23, 2022

This fixes an issue in NakamaSocket.add_matchmaker_party_async() that went unnoticed, in part, because of an issue in the tests for it. This also fixes the tests!

I discovered this while working on the Godot 4 port on PR #103.

@dsnopek dsnopek requested a review from docsncode May 23, 2022 17:10
@docsncode docsncode requested a review from tomglenn May 25, 2022 08:53
@docsncode
Copy link

Thank you @dsnopek I've passed it to Tom to review. You can assign future PRs directly to Tom.

@tomglenn tomglenn merged commit c3e33a2 into heroiclabs:master May 25, 2022
@tomglenn
Copy link

Thanks @dsnopek 👍

dsnopek added a commit to dsnopek/nakama-godot that referenced this pull request May 31, 2022
tomglenn pushed a commit that referenced this pull request Jun 1, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants