This is a library for working with MIDI in ActionScript 3.0. It can be manually used to parse a stream of MIDI data into objects, or it can be used to connect to a MIDI socket server and receive live performance MIDI. It can also be used to parse MIDI files or stream them for performance syncing.
import com.newgonzo.midi.io.*;
import com.newgonzo.midi.*;
import com.newgonzo.midi.events.*;
import com.newgonzo.midi.messages.*;
import com.newgonzo.midi.filters.*;
var connection:IMIDIConnection = new MIDISocketConnection();
// Only receive VoiceMessages
var voiceReceiver:MIDIReceiver = new MIDIReceiver(receiver, new VoiceFilter());
// add event listener...
// Only receive messages on Channel 1
var channelReceiver:MIDIReceiver = new MIDIReceiver(receiver, new ChannelFilter([1]));
// add event listener...
// Only receive TIMING_CLOCK SystemMessages
var clockReceiver:MIDIReceiver = new MIDIReceiver(receiver, new SystemFilter([SystemMessageType.TIMING_CLOCK]));
// add event listener...
// Only receive NOTE_OFF VoiceMessages on Channel 3
var channel3NoteOffVoices:MIDIReceiver = new MIDIReceiver(receiver, new ChannelFilter([3], new StatusFilter(MessageStatus.NOTE_OFF, new VoiceFilter())));
// listen to receivers for message events
channel3NoteOffVoices.addEventListener(MessageEvent.MESSAGE, messageReceived);
// connect to the MIDI2.jar socket server
connection.connect("localhost", 10000);
private function messageReceived(event:MessageEvent):void
{
trace(event.message); // [Message(status=...]
}
import com.newgonzo.midi.io.*;
import com.newgonzo.midi.messages.*;
import com.newgonzo.midi.events.*;
var connection:IMIDIConnection = new MIDISocketConnection();
var clock:MIDIClock = new MIDIClock(connection);
clock.addEventListener(ClockEvent.BEAT, midiBeat);
clock.addEventListener(ClockEvent.POSITION, midiPosition);
clock.addEventListener(ClockEvent.START, midiStartStop);
clock.addEventListener(ClockEvent.STOP, midiStartStop);
// connect to MIDI2.jar socket server
connection.connect("127.0.0.1", 10000);
// event handling functions
import com.newgonzo.midi.MIDIDecoder;
import com.newgonzo.midi.file.*;
// assuming you've loaded your MIDI file into a
// ByteArray via URLLoader, FileStream (AIR), etc.
var midiData:ByteArray;
var decoder:MIDIDecoder = new MIDIDecoder();
var file:MIDIFile = decoder.decodeFile(midiData);
// a MIDI file has an array of tracks that each contain an array of track events
var track:MIDITrack;
var event:MIDITrackEvent;
for each(track in file.tracks)
{
for each(event in track.events)
{
trace("event.time: " + event.time);
trace("event.message: " + event.message); // [Message(status=...]
}
}