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support manual canvas snapshotting #108
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## Summary WebGL canvas elements can be double buffered, meaning that the canvas bitmap is not in javascript memory when we try to call `createImageBitmap`. If we hook into the webgl render loop of a given library to do the snapshotting, we have access to the canvas as it is still in memory. Adds a new manual snapshotting mode that exposes this functionality. Adds new rrweb logic in highlight/rrweb#108 ## How did you test this change? Babylon.js canvas snapshotting correctly in manual mode. <img width="1234" alt="Screenshot 2023-07-27 at 2 33 46 PM" src="https://github.com/highlight/highlight/assets/1351531/5e06a582-ebf1-45e3-af9b-2360e028cb58"> New docs on [vercel preview](https://highlight-landing-ld05dz2bn-highlight-run.vercel.app/docs/getting-started/client-sdk/replay-configuration/canvas). ## Are there any deployment considerations? New highlight.run minor version.
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See highlight/highlight#6139