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add support for the line plugin and add example
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<link rel="icon" type="image/svg+xml" href="/vite.svg" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<link | ||
rel="stylesheet" | ||
href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.8.0/styles/default.min.css" | ||
/> | ||
<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.8.0/highlight.min.js"></script> | ||
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<!-- and it's easy to individually load additional languages --> | ||
<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.8.0/languages/go.min.js"></script> | ||
<script src="https://unpkg.com/highlightjs-copy/dist/highlightjs-copy.min.js"></script> | ||
<link | ||
rel="stylesheet" | ||
href="https://unpkg.com/highlightjs-copy/dist/highlightjs-copy.min.css" | ||
/> | ||
<link rel="stylesheet" href="/styles.css" /> | ||
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<script> | ||
hljs.addPlugin(new CopyButtonPlugin()); | ||
hljs.highlightAll(); | ||
</script> | ||
<title>MiniPoint Colors</title> | ||
</head> | ||
<body> | ||
<div id="app">A bunch of lines</div> | ||
<div class="main-area"> | ||
<canvas id="canvas"></canvas> | ||
<pre><code class="language-javascript"> | ||
import { Engine, Point, Line } from '../../../lib'; | ||
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const engine = new Engine( | ||
document.getElementById('canvas') as HTMLCanvasElement, | ||
{ | ||
engineOptions: { | ||
width: 600, | ||
height: 400, | ||
}, | ||
}, | ||
); | ||
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const { renderer } = engine; | ||
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const lines: Line[] = []; | ||
let lastTime = 0; | ||
engine.update = () => { | ||
const currentTime = performance.now(); | ||
// draw a line each second | ||
if (currentTime - lastTime > 1000) { | ||
const line = new Line({ | ||
x1: Math.random() * 600, | ||
y1: Math.random() * 400, | ||
x2: Math.random() * 600, | ||
y2: Math.random() * 400, | ||
color: `rgb(${Math.random() * 255}, ${Math.random() * 255}, ${ | ||
Math.random() * 255 | ||
})`, | ||
stroke: Math.random() * 10, | ||
}); | ||
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lines.push(line); | ||
renderer.addObject(line); | ||
lastTime = currentTime; | ||
} | ||
}; | ||
</code></pre> | ||
</div> | ||
<script type="module" src="./script.ts"></script> | ||
</body> | ||
</html> |
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import { Engine, Point, Line } from '../../../lib'; | ||
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const engine = new Engine( | ||
document.getElementById('canvas') as HTMLCanvasElement, | ||
{ | ||
engineOptions: { | ||
width: 600, | ||
height: 400, | ||
}, | ||
}, | ||
); | ||
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const { renderer } = engine; | ||
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const lines: Line[] = []; | ||
let lastTime = 0; | ||
engine.update = () => { | ||
const currentTime = performance.now(); | ||
// draw a line each second | ||
if (currentTime - lastTime > 1000) { | ||
const line = new Line({ | ||
x1: Math.random() * 600, | ||
y1: Math.random() * 400, | ||
x2: Math.random() * 600, | ||
y2: Math.random() * 400, | ||
color: `rgb(${Math.random() * 255}, ${Math.random() * 255}, ${ | ||
Math.random() * 255 | ||
})`, | ||
stroke: Math.random() * 10, | ||
}); | ||
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lines.push(line); | ||
renderer.addObject(line); | ||
lastTime = currentTime; | ||
} | ||
}; |
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// Purpose: Exports all plugins. | ||
/** | ||
* @author @himanshurajora | ||
* Reason for keeping line, circle and other objects in plugins is that they are not core to the engine. | ||
* I only want to support point but still if someone wants to use line, circle or other objects they can use it. | ||
* But they will never be a part of core minipoint engine, these objects are useful for props and visualization improvements in the experiments. | ||
*/ | ||
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export * from './line'; |
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import { | ||
BaseObject, | ||
DefaultDrawableObjectOptions, | ||
DrawableObjectOptions, | ||
} from '../render'; | ||
import { Renderer } from '../render/renderer'; | ||
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export type LineOptions = DrawableObjectOptions<{ | ||
x1: number; | ||
y1: number; | ||
x2: number; | ||
y2: number; | ||
color?: string; | ||
stroke?: number; | ||
}>; | ||
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export class Line extends BaseObject<LineOptions, Line> { | ||
constructor(options: LineOptions, renderer?: Renderer) { | ||
super(options, renderer); | ||
this.options = { | ||
...DefaultDrawableObjectOptions, | ||
...options, | ||
}; | ||
} | ||
override draw() { | ||
console.log('Called'); | ||
this.context.beginPath(); | ||
this.context.moveTo(this.options.x1, this.options.y1); | ||
this.context.lineTo(this.options.x2, this.options.y2); | ||
if (this.options.color) this.context.strokeStyle = this.options.color; | ||
if (this.options.stroke) this.context.lineWidth = this.options.stroke; | ||
this.context.stroke(); | ||
return this; | ||
} | ||
} |