OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They agreed, and OpenBOR was born. Development on the engine was continued by the community, and still is to this day.
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports to the following platforms are currently supported:
- Android
- Windows
- Linux
- Mac OS X
- Wii
- PSP
- Dreamcast
- GP2X
- GP2X Wiz
- OpenDingux (Dingoo A320 & GCW-Zero)
In addition to the above, the original Beats of Rage engine (downloadable from the Senile Team website) is available for the following platforms:
- DOS
- Playstation 2
- Xbox
- GP32
- Palmtop
OpenBOR project manager and site owner of the OpenBOR community. Primary contributions are core engine and scripting development, code cleanup, and organization. Main focus is keeping OpenBOR future proof and modular by replacing specialized hardcoding and overlap with generalized features that allow for more author creativity.
A developer who prefers to work on OpenBOR's supporting libraries and platform-specific backends. Known for maintaining the Wii port, writing the GPU-accelerated video code for Wii and OpenGL, and a few engine features.
A long time module author and extremely knowledgeable coder who joined the development team in 2016 and immediately began making an impact. White Dragon generally focuses on level and menu properties, but has branched out into various other facets of the engine over time.
Among many other powerful additions, contributed the original scripting engine to OpenBOR, single handedly breaking nearly every single limitation module authors faced. While not officially retired, uTunnels presence became gradually more infrequent before stopping altogether in early 2014.
This developer's work centered mainly around trimming the fat and optimizing the codebase.
Former project manager and lead programmer, retired from the scene in 2011. Known for porting PSP, PS3, Linux, Wii, GP2X and maintaining all other platforms and code base.
Contributed a plethora of features, including the powerful text object and filestream capabilities.
Main developer after Kirby2K. Introduced many exicting features to engine.
Developed offshoot engine based on OpenBOR. Shared features with both engines.
Developed offshoot engine based on OpenBOR. Shared features with both engines.
Developed offshoot engine based on OpenBOR. Shared features with both engines.
The original developer of OpenBOR who asked Senile Team for permission to open up Beats Of Rage.
Senile team was not directly involved with developing OpenBOR, but their opening of the orginal Beats of Rage codebase was vital. Parts of the orginal BOR still reside in OpenBORto this day.
The team's chieftain. Does most of the game design, programming and artwork. http://www.roelvanmastbergen.nl
Does all the things no one else does.
3D artist and animation sequence editor.
Senile Team's composer, who is currently working on the soundtrack for Age of the Beast.
Neill was the first to port Beats of Rage to other systems, namely Playstation 2 and Dreamcast. He now supports Senile Team with advice regarding console hardware and code compatibility, and has agreed to port Age of the Beast when it's ready. http://www.neillcorlett.com
- ChronoCrash (Main openBOR community and home of OpenBOR Team) - http://www.ChronoCrash.com
- Senile Team (original authors of Beats of Rage) - http://www.senileteam.com