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Merge pull request #62 from ChuijkYahus/1.21
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Hotfix zh_cn for 1.21
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hjake123 authored Oct 8, 2024
2 parents db4b6f7 + 1b6b874 commit 1f8ee2e
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4 changes: 2 additions & 2 deletions src/main/resources/assets/reactive/lang/zh_cn.json
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"advancement.reactive.text.put_eye": "放置一个你形象的再现",
"advancement.reactive.title.eye": "我们没什么不同",
"advancement.reactive.text.eye": "激活一个神秘徽记",
"advancement.reactive.title.gravity": "恶魔之王?秘密鳞片?",
"advancement.reactive.title.gravity": "秘密鳞片?名字起得真好",
"advancement.reactive.text.gravity": "获得一个秘密鳞片",
"advancement.reactive.title.motion_salt": "重力来咯",
"advancement.reactive.text.motion_salt": "获得促动盐",
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"advancement.reactive.text.allay": "召唤一个悦灵",
"advancement.reactive.title.failure": "致命性失效",
"advancement.reactive.text.failure": "令坩埚因完整性过低而自毁",
"advancement.reactive.title.all_staves": "自制法师",
"advancement.reactive.title.all_staves": "自学成才的法师",
"advancement.reactive.text.all_staves": "获得所有种类的能量法杖",
"advancement.reactive.title.astral": "又是老一套",
"advancement.reactive.text.astral": "发现最为基础的能量",
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{
"type": "patchouli:spotlight",
"item": "reactive:crucible",
"text": "首先,需将$(item)坩埚$()放置在$(thing)世界中$()。然后,需要手动向$(item)其$()中注入水。遗憾的是,坩埚各侧面具有坚护性质,$(thing)自动化管道$()无法触及其内部。$(br2)$(o)Shift+右击即可将其清空。"
"text": "首先,需将$(item)坩埚$()放置在$(thing)世界中$()。然后,需要手动向$(item)其$()中注入水。遗憾的是,坩埚各侧面具有坚护性质,$(thing)自动化管道$()无法触及其内部。$(br2)$(o)Shift 右击即可将其清空。"
},
{
"type": "patchouli:text",
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},
{
"type": "patchouli:text",
"text": "$(1)工程相关事项:$(p)面对坩埚的$(item)发射器$(1)可装填或清空$(l:reactive:objects_of_study/bottles)能量之瓶$(/l)。$(p)$(item)漏斗(1)可自动向坩埚加入物品,从侧面加入也可。$(p)最后一点,产物会从坩埚中弹出,弹起的高度足以让水流捕获。"
"text": "$(1)工程相关事项:$(p)面对坩埚的$(item)发射器$(1)可装填或清空$(l:reactive:objects_of_study/bottles)能量之瓶$(/l)。$(p)$(item)漏斗$(1)可自动向坩埚加入物品,从侧面加入也可。$(p)最后一点,产物会从坩埚中弹出,弹起的高度足以让水流捕获。"
}
]
}
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"type": "reactive:transmute",
"recipe": "litmus_paper",
"anchor": "litmus",
"text": "$(item)石蕊试纸$(0)是一种经过特殊处理的纸页,可用于测量坩埚中能量的强度。$(p)$(o)手持时右击使用即可测量,Shift+右击即可读出结果。"
"text": "$(item)石蕊试纸$(0)是一种经过特殊处理的纸页,可用于测量坩埚中能量的强度。$(p)$(o)手持时右击使用即可测量,Shift 右击即可读出结果。"
},
{
"type": "patchouli:text",
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{
"type": "patchouli:spotlight",
"item": "reactive:volt_cell",
"text": "电激单元是利用$(#9d1e2d)酸质$(0)之瓶的化学性质积累$(thing)电荷$(0)的装置。$(p)$(o)还在尝试合成酸质之瓶吗?要记得,在书中Shift点击材料可以查看其合成方式"
"text": "电激单元是利用$(#9d1e2d)酸质$(0)之瓶的化学性质积累$(thing)电荷$(0)的装置。$(p)$(o)还在尝试合成酸质之瓶吗?要记得,在书中 Shift 点击材料可以查看其合成方式"
},
{
"type": "patchouli:crafting",
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{
"type": "patchouli:spotlight",
"item": "reactive:gold_foam",
"text": "这种材料是个谜:贵金属转变为一种充气的、滑润的泡沫类物质。$(br2)由于其本性湿软,它会限制跳跃高度。$(br2)$(l:reactive:intro/synthesis)隐秘能量$(/l)之一可能在$(4)金徽记$(0)的影响下产生这种材料。"
"text": "这种材料是个谜:贵金属转变为一种充气的、滑润的泡沫类物质。$(br2)由于其本性湿软,它会限制跳跃高度。$(br2)$(l:reactive:intro/synthesis)隐秘能量$(/l)之一可能会在$(4)金徽记$(0)的影响下产生这种材料。"
}
],
"extra_recipe_mappings": {
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{
"type": "patchouli:crafting",
"recipe": "reactive:mounted_blaze_rod_crafting",
"text": "我设计了一种装置,能将烈焰棒嵌入标格。用铜做其端盖的材质,能令其中的能量辐散出来;可惜这种辐散太过微弱,无法影响到坩埚。要是能有种$(l:reactive:intro/symbols)强化能量传输$(0)的方式就再好不过了……"
"text": "我设计了一种装置,能将烈焰棒嵌入标格。用铜做其端盖的材质,能令其中的能量辐散出来;可惜这种辐散太过微弱,无法影响到坩埚。要是能有种$(l:reactive:intro/symbols)强化能量传输$(/l)$(0)的方式就再好不过了……"
},
{
"type": "patchouli:spotlight",
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},
{
"type": "patchouli:text",
"text": "$(o)如果在用瓶子从坩埚中抽出能量上遇到困难,可以回忆一下从炼药锅中取水的过程。两者的操作是一样的。$(p)Shift右击就可以将能量放回坩埚了"
"text": "$(o)如果在用瓶子从坩埚中抽出能量上遇到困难,可以回忆一下从炼药锅中取水的过程。两者的操作是一样的。$(p)Shift 右击就可以将能量放回坩埚了"
}
],
"extra_recipe_mappings": {
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"pages": [
{
"type": "patchouli:text",
"text": "$(1)昨天我被邀请观摩试炼密室的一次表演,真是相当激动人心!角斗士们对着强大的怪物左劈右砍,表现非常出色。$(p)在所有的怪物其中,$(thing)旋风人$(1)最让我着迷。"
"text": "$(1)昨天我被邀请观摩试炼密室的一次表演,真是相当激动人心!角斗士们对着强大的怪物左劈右砍,表现非常出色。$(p)在所有的怪物之中,$(thing)旋风人$(1)最让我着迷。"
},
{
"type": "patchouli:text",
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},
{
"type": "patchouli:text",
"text": "$(o)飘浮反应与$(thing)研究对象$(0)之一有关。$(p)我相信你最终会找到的!$(p)……你也许会需要一些$(l:reactive:results/crystal_iron)保护$(/l)。"
"text": "$(o)飘浮反应与$(thing)研究对象$(0)之一有关。$(p)我相信你最终会找到的!$(p)……你也许会需要一些$(l:reactive:items/crystal_iron)保护$(/l)。"
}
]
}
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},
{
"type": "patchouli:text",
"text": "能产生生命能量的材料相当稀少,但就在昨天,我发现我的坩埚里竟然凭空出现了这种能量!我检查了一遍我的库存,但没查出少东西,所以和昨晚来的$(thing)灭鼠人$(0)毫无关系。$(br2)生命能量是怎么$(l:reactive:objects_of_study/sacrifice)不耗一个物品$(0)就出现的呢?"
"text": "能产生生命能量的材料相当稀少,但就在昨天,我发现我的坩埚里竟然凭空出现了这种能量!我检查了一遍我的库存,但没查出少东西,所以和昨晚来的$(thing)灭鼠人$(0)毫无关系。$(br2)生命能量是怎么$(l:reactive:objects_of_study/sacrifice)不耗一个物品$(/l)$(0)就出现的呢?"
}
]
}
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},
{
"type": "patchouli:text",
"text": "$(1)不管其原因是什么,这种现象显然是高能现象。$(br2)因此,坩埚也许可以从传送门中被动地收集能量,与$(item)烈焰棒$(0)类似。"
"text": "$(1)不管其原因是什么,这种现象显然是高能现象。$(br2)因此,坩埚也许可以从传送门中被动地收集能量,与$(item)烈焰棒$(1)类似。"
}
]
}
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},
{
"type": "patchouli:text",
"text": "$(1)更新:$(p)雕刻南瓜拒绝向溶液释放能量。我有种感觉,配上正确的$(4)组件$(1)和灵魂能量溶液,就有可能产生一个灵体。我会继续考察研究这一物质的……"
"text": "$(1)更新:$(p)雕刻南瓜拒绝向溶液释放能量。我有种感觉,配上正确的$(4)器件$(1)和灵魂能量溶液,就有可能产生一个灵体。我会继续考察研究这一物质的……"
}
]
}
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{
"type": "reactive:transmute",
"recipe": "wind_charge_from_snowball",
"text": "$(1)我坚信这种能量能够以$(thing)雪$(1)为基础复现风弹。$(p)结果并不理想,它无法令涡流能量展现出来;但我也因此在想,涡流是否可以与$(thing)冰$(0)绑定。"
"text": "$(1)我坚信这种能量能够以$(thing)雪$(1)为基础复现风弹。$(p)结果并不理想,它无法令涡流能量展现出来;但我也因此在想,涡流是否可以与$(thing)冰$(1)绑定。"
},
{
"type": "reactive:transmute",
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},
{
"type": "patchouli:text",
"text": "$(o)首先,手持之Shift+左击船以安到船上,这艘船在被破坏之前会一直处于失重状态。驾驶它遨游天际不是问题。$(p)这么做已经非常有效了——但我们还能做得更好。"
"text": "$(o)首先,手持之 Shift 左击船以安到船上,这艘船在被破坏之前会一直处于失重状态。驾驶它遨游天际不是问题。$(p)这么做已经非常有效了——但我们还能做得更好。"
},
{
"type": "patchouli:spotlight",
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},
{
"type": "patchouli:text",
"text": "$(o)单击$(item)重力灯台$(0)就可偏移其影响范围,Shift+左击则能取消视觉效果。$(br2)$(o)你可能会觉得在失重情况下行动比较困难——我推荐尝试$(l:reactive:results/flow)风的能量$(/l)。"
"text": "$(o)单击$(item)重力灯台$(0)就可偏移其影响范围,Shift 左击则能取消视觉效果。$(br2)$(o)你可能会觉得在失重情况下行动比较困难——我推荐尝试$(l:reactive:results/flow)风的能量$(/l)。"
},
{
"type": "reactive:transmute",
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