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Examples

Each folder contains an example, some of those require external datasets.

Contents

Examples overview

Each example provides a valid configuration file that can be used for getting some sort of output, and a description.

We recommend to start with the basic example. It will give you an idea about how, why and when certain things happen.

  • debugging: what happens during the execution of the pipeline and certain modules it is sometimes useful to use blender directly
  • camera sampling: Sampling of different camera positions inside of a shape with constraints for the rotation.
  • light sampling: Sampling of light positions, this is the same behavior needed for the object and camera sampling.
  • object pose sampling: Shows a more complex use of a 6D pose sampler.
  • physics_positioning: Overview of an easy to use module we provide for using physics in your simulations.
  • entity manipulation: Changing various parameters of entities via selecting them through config file.
  • material_manipulation: material selecting and manipulation.
  • material_randomizer: object's material randomization.
  • coco annotations: generating COCO annotations.
  • optical_flow: obtaining forward/backward flow values between consecutive key frames.
  • stereo_matching: compute depth image using stereo matching.

Benchmark for 6D Object Pose Estimation (BOP)

We provide two example configs that interface with the BOP datasets.

  • bop_scene_replication: Replicates whole scenes (object poses, camera intrinsics and extrinsics) from BOP
  • bop_sampling: Loads BOP objects and samples object, camera and light poses

Dataset related examples

We are providing limited dataset support, for example for SUNCG, Replica, Rock Essentials and others. These can be found in: