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Design-Patterns

Design patterns are used to represent some of the best practices adapted by experienced object-oriented software developers. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences
The following design patterns are covered with complete solution and explanation

  1. Strategy
  2. Observer

Installation

$ git clone https://github.com/hkishn/Design-Patterns
$ cd Design-Patterns

Go to subfolder for specific design pattern

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Desing Patterns implementation in C++

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