Fix disappearing asteroids and bullets #289
Merged
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This fixes the issue described #287, where the asteroids and bullets disappeared after a while. It turns out they were frustum culled once the player moved too far away from the starting position and the original geometry went out of the camera's frustum.
I didn't dig into why this has only started happening recently, but I did check out 26d6682, and can confirm that it did not happen there, but also the
InstancedParticles
meshesfrustumCulled
wasfalse
there, whereas it was/istrue
on latestmain
.