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The beginnings of a 3D OpenGL 'engine' written in C that I never finished. Integrates Lua for scripting and configuration, freetype for text rendering, loads a couple different mesh formats and supports per-pixel shading

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The beginnings of a 3D OpenGL 'engine' written in C that I never finished. Integrates Lua for scripting and configuration, freetype for text rendering, loads a couple different mesh formats and supports per-pixel shading

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