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* Imported from previous work

* Whoops, shouldnt have committed the build assets

* Cleanup and better organization setup

* Useless links
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chuyskywalker authored and medghaim committed Aug 7, 2016
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3 changes: 3 additions & 0 deletions .dockerignore
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pogom.db
core
pogom.db-*
docs
_build
_build_html
2 changes: 2 additions & 0 deletions .gitignore
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venv/
core
src/
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233 changes: 233 additions & 0 deletions docs/Makefile
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# Makefile for Sphinx documentation
#

# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
PAPER =
BUILDDIR = _build

# Internal variables.
PAPEROPT_a4 = -D latex_paper_size=a4
PAPEROPT_letter = -D latex_paper_size=letter
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
# the i18n builder cannot share the environment and doctrees with the others
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .

.PHONY: help
help:
@echo "Please use \`make <target>' where <target> is one of"
@echo " html to make standalone HTML files"
@echo " dirhtml to make HTML files named index.html in directories"
@echo " singlehtml to make a single large HTML file"
@echo " pickle to make pickle files"
@echo " json to make JSON files"
@echo " htmlhelp to make HTML files and a HTML help project"
@echo " qthelp to make HTML files and a qthelp project"
@echo " applehelp to make an Apple Help Book"
@echo " devhelp to make HTML files and a Devhelp project"
@echo " epub to make an epub"
@echo " epub3 to make an epub3"
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
@echo " latexpdf to make LaTeX files and run them through pdflatex"
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
@echo " text to make text files"
@echo " man to make manual pages"
@echo " texinfo to make Texinfo files"
@echo " info to make Texinfo files and run them through makeinfo"
@echo " gettext to make PO message catalogs"
@echo " changes to make an overview of all changed/added/deprecated items"
@echo " xml to make Docutils-native XML files"
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
@echo " linkcheck to check all external links for integrity"
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
@echo " coverage to run coverage check of the documentation (if enabled)"
@echo " dummy to check syntax errors of document sources"

.PHONY: clean
clean:
rm -rf $(BUILDDIR)/*

.PHONY: html
html:
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."

.PHONY: dirhtml
dirhtml:
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."

.PHONY: singlehtml
singlehtml:
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
@echo
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."

.PHONY: pickle
pickle:
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
@echo
@echo "Build finished; now you can process the pickle files."

.PHONY: json
json:
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
@echo
@echo "Build finished; now you can process the JSON files."

.PHONY: htmlhelp
htmlhelp:
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
@echo
@echo "Build finished; now you can run HTML Help Workshop with the" \
".hhp project file in $(BUILDDIR)/htmlhelp."

.PHONY: qthelp
qthelp:
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
@echo
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/PokemonGo-Map.qhcp"
@echo "To view the help file:"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/PokemonGo-Map.qhc"

.PHONY: applehelp
applehelp:
$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
@echo
@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
@echo "N.B. You won't be able to view it unless you put it in" \
"~/Library/Documentation/Help or install it in your application" \
"bundle."

.PHONY: devhelp
devhelp:
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
@echo
@echo "Build finished."
@echo "To view the help file:"
@echo "# mkdir -p $$HOME/.local/share/devhelp/PokemonGo-Map"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/PokemonGo-Map"
@echo "# devhelp"

.PHONY: epub
epub:
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
@echo
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."

.PHONY: epub3
epub3:
$(SPHINXBUILD) -b epub3 $(ALLSPHINXOPTS) $(BUILDDIR)/epub3
@echo
@echo "Build finished. The epub3 file is in $(BUILDDIR)/epub3."

.PHONY: latex
latex:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
@echo "Run \`make' in that directory to run these through (pdf)latex" \
"(use \`make latexpdf' here to do that automatically)."

.PHONY: latexpdf
latexpdf:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through pdflatex..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."

.PHONY: latexpdfja
latexpdfja:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through platex and dvipdfmx..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."

.PHONY: text
text:
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
@echo
@echo "Build finished. The text files are in $(BUILDDIR)/text."

.PHONY: man
man:
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
@echo
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."

.PHONY: texinfo
texinfo:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
@echo "Run \`make' in that directory to run these through makeinfo" \
"(use \`make info' here to do that automatically)."

.PHONY: info
info:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo "Running Texinfo files through makeinfo..."
make -C $(BUILDDIR)/texinfo info
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."

.PHONY: gettext
gettext:
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
@echo
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."

.PHONY: changes
changes:
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
@echo
@echo "The overview file is in $(BUILDDIR)/changes."

.PHONY: linkcheck
linkcheck:
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
@echo
@echo "Link check complete; look for any errors in the above output " \
"or in $(BUILDDIR)/linkcheck/output.txt."

.PHONY: doctest
doctest:
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
@echo "Testing of doctests in the sources finished, look at the " \
"results in $(BUILDDIR)/doctest/output.txt."

.PHONY: coverage
coverage:
$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
@echo "Testing of coverage in the sources finished, look at the " \
"results in $(BUILDDIR)/coverage/python.txt."

.PHONY: xml
xml:
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
@echo
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."

.PHONY: pseudoxml
pseudoxml:
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
@echo
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."

.PHONY: dummy
dummy:
$(SPHINXBUILD) -b dummy $(ALLSPHINXOPTS) $(BUILDDIR)/dummy
@echo
@echo "Build finished. Dummy builder generates no files."

.PHONY: clean-auto
clean-auto:
rm -rf _build_html/*

.PHONY: auto
auto:
sphinx-autobuild . _build_html -H 0.0.0.0
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30 changes: 30 additions & 0 deletions docs/about/contributing.rst
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Contributing to this Wiki
##############################

.. note:: This article is about contributing pages and edits to this wiki. For contributing to the map itself see :doc:`development`.

You can fork this documentation from the main PokemonGo-Map github project and open pull requests for changes.

Adding or Editing Pages
************************

A few guidlines to help keep things clean and organized...

Keep filenames short and to the point, for example: ``installation.rst``

Always begin your new page with a title:

.. code-block:: rst
Awsome Wiki Page
################
Titles will be shown at the top of a page and in the site nagivation. A title should describe a page in a glance. The rest of the file is written in ReST structured text. Here is a `cheatsheet`_ for RST formatting.

Once done editing your page, add it under one of the ``toctree`` sections in ``index.rst``.

Now to previwing everything, open a terminal, go into the ``docs`` directory and use ``make html`` to generate a static copy of the documentation you can browse. Alternatively, you can run ``make auto`` and you'll get a webserver which live updates pages as you save them.

Finally, when you are finished, submit your changes as a Pull Request to be reviewed.

.. _`cheatsheet`: http://thomas-cokelaer.info/tutorials/sphinx/rest_syntax.html
64 changes: 64 additions & 0 deletions docs/about/development.rst
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App Development
#######################

.. note:: This article is about contributing to the development codebase. For contributing to the map itself see :doc:`contributing`.

.. warning::

These instructions will help you get started contributing code to the **develop** branch.
If you just want to **use the map** you should not use **develop**.
`Download a release <https://github.com/AHAAAAAAA/PokemonGo-Map/releases>`_ instead.

Development requires several tools to get the job done. Python, obviously, needs to be installed. We also utilize NodeJS and Grunt for front-end tasks.

Node and Grunt
***********************

Grunt is a tool to automatically run tasks against the code. We use grunt to transform the Javascript and CSS before it's run, and bundle it up for distribution.

If you want to change the Javascript or CSS, you must install and run Grunt to see your changes

Installing Node
====================

Download Node from the official site and install it. Version 4 or 6 will both work.

https://nodejs.org/en/

Installing ``grunt``
====================

After Node is installed, go into the project directory from the command-line, as usual.

Then run this command

``npm install -g grunt``

This installs a "global" copy of grunt on your machine. You also need a local copy for the project. Run:

``npm install``

This will install everything the ``package.json`` lists; a local copy of grunt, a lot of plug-ins, etc.

Running ``grunt``
===================

After Grunt is installed successfully, you need to run it when you change Javascript or CSS.

Simply type

``grunt``

on the command-line. This runs a default grunt "task" that performs a number of subtasks, like transforming JS with Babel, minifying, linting, and copying (see `Gruntfile.js <https://github.com/AHAAAAAAA/PokemonGo-Map/blob/develop/Gruntfile.js>`_)

grunt-watch
====================

We've configured Grunt to run a "watch" task by default. Grunt will sit in the background continually re-running its tasks any time a Javascript or CSS file changes. You can leave this Watch task running while you code, to avoid the need to continually re-run Grunt every time you make a change. You can stop grunt-watch with CTRL+C.

The "/dist" directory
***********************

Files in the "static/dist/" subdirectories should not be edited. These will be automatically overwritten by Grunt.

To make your changes you want to edit e.g. ``static/js/map.js``
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