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Open a draft pull request for the groceries-modeling branch
Break models out into separate files. Putting them all into the world file directly makes it harder to reuse the models.
Don't include the objects on the table in the world's blank state. Instead, write a script to spawn these, so that we can easily test with different assortments of objects. Here's an example of a script that does this:
The current objects are good. Including the YCB objects would be a nice-to-have, since we know that we'll eventually need to manipulate these, and someone has already done the work: https://github.com/AustinVillaatHome/standard_objects
Would recommend adding this as a source dependency in the .rosinstall, and then you should be able to spawn the models like in the example script
Add a launch file for the world. It should look like the house_simulation launch file.
Testing manipulation is much more time intensive than navigation. We need a basic simulation available:
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