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Merge pull request #16082 from hrydgard/remove-clut-compat-option
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Remove the UploadDepthForCLUTTexture compat flag
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hrydgard authored Sep 22, 2022
2 parents 3db0613 + 0ab5d4b commit c02ce03
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Showing 3 changed files with 0 additions and 15 deletions.
1 change: 0 additions & 1 deletion Core/Compatibility.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,6 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
CheckSetting(iniFile, gameID, "SplitFramebufferMargin", &flags_.SplitFramebufferMargin);
CheckSetting(iniFile, gameID, "ForceLowerResolutionForEffectsOn", &flags_.ForceLowerResolutionForEffectsOn);
CheckSetting(iniFile, gameID, "AllowDownloadCLUT", &flags_.AllowDownloadCLUT);
CheckSetting(iniFile, gameID, "UploadDepthForCLUTTextures", &flags_.UploadDepthForCLUTTextures);
}

void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) {
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1 change: 0 additions & 1 deletion Core/Compatibility.h
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Expand Up @@ -89,7 +89,6 @@ struct CompatFlags {
bool SplitFramebufferMargin;
bool ForceLowerResolutionForEffectsOn;
bool AllowDownloadCLUT;
bool UploadDepthForCLUTTextures;
};

struct VRCompat {
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13 changes: 0 additions & 13 deletions assets/compat.ini
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Expand Up @@ -1278,16 +1278,3 @@ ULJM05738 = true
[AllowDownloadCLUT]
# Temporary compatibility option, while working on the GPU CLUT-from-framebuffer path.
# Not required for any games now that it works, but might be useful for development.

[UploadDepthForCLUTTextures]
# Burnout Dominator - lens flare effect (issue #11100)
# We need a preinitialized depth buffer
ULUS10236 = true
ULES00703 = true

# Need for Speed - Shift (same as Burnout Dominator)
ULUS10462 = true
ULES01275 = true
ULJM05494 = true
NPJH50143 = true
ULJM05738 = true

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