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compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957
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hrydgard committed Jan 23, 2021
1 parent 3aa099f commit d0c3a5a
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6 changes: 6 additions & 0 deletions UI/GPUDriverTestScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -627,6 +627,12 @@ void GPUDriverTestScreen::ShaderTest() {
// Wherever possible we should reconfigure the GL provoking vertex to match Vulkan, probably.
dc.DrawImageVGradient(ImageID("I_ICON"), 0xFFFFFFFF, 0xFF808080, bounds);
dc.Flush();

y += 120;

dc.Begin();
dc.DrawText("Test done", x, y, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
dc.Flush();
}


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8 changes: 8 additions & 0 deletions assets/compat.ini
Original file line number Diff line number Diff line change
Expand Up @@ -955,6 +955,14 @@ ULES01441 = true
ULJM05600 = true
ULJM05775 = true

# Split Second
ULUS10513 = true
ULES01402 = true
ULJM05812 = true
NPJH90169 = true
NPUH90093 = true
NPJH50371 = true

[ShaderColorBitmask]
# Outrun 2006: Coast to Coast - issue #11358
ULES00262 = true
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