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Coded Arms Contagion music stops playing in few seconds #13773
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Here's a video: |
v1.10.3-1330-g73da378ef log: |
Real PSP log: PPSSPP log: Real PSP log: |
I try to seek data when AddStreamData Both games atrac->bufferState are same ATRAC_STATUS_STREAMED_LOOP_FROM_END This game 's modify log: https://gist.github.com/sum2012/2aad7ad43751cb6f4314416506578e56 |
I find a better way,but I need more people test |
I find another bug from real psp log........ 01:09.063 FMOD Streamer thread - sceAtracDecodeData 0x2, 0x8496BB0, 0x09FAAF18(0x400), 0x09FAAF1C(0x0), 0x09FAAF10(0xFFFFFFFD) = 0x0 full log: https://gist.github.com/sum2012/e1447637c2ca7780b3c7423082256195 |
@Panderner Can you test whether any game regression of music ? Thanks |
Sorry @sum2012 that build is only for 64-bit version of windows, I don't have a PC. |
In my modify version, |
My build test regression of Castlevania X Chronicles [ULUS10277] |
I tried #13793 test build for my pc here's a mp3 recorded at the title screen: |
Here how it sounds like recorded on Jpcsp: |
This game also runs too fast when you compare it to actual hardware (vita or psp). |
There's a bug where Coded Arms contagion music stops playing immediately in few seconds:
Here's a Log:
After Stopped playing music. The music will start playing again.
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