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OK I can actually reproduce this on my Pixel 3a, so that's a good start! Won't need any testing help :)
I turned off the parallelism that -690 introduced and it still happens, so it's something else and I kinda doubt it's that specific commit?
Anyway, what I'm getting is [G3D] Failed creating graphics pipeline! result='VK_ERROR_...(unknown)', and we hang right after since we don't handle pipeline creation errors well.
Haha, okay, the shader must have failed to compile before too, it's just that that PR caused things to start hanging on failed shaders.
And the reason it failed to compile is that for the offending pipeline, is that the fragment shader always does "discard", which the buggy driver doesn't like. And it always discards because the alpha test is set to NEVER which means nothing is ever drawn - which means that it hardly matters if this pipeline fails anyway, heh.
I'm making things more robust to failures, and adding more logging etc.
Game or games this happens in
ULUS-10025
What area of the game
Selecting cars before racing
What happens
There's a new issue related to this game but now on my vivo y11 adreno 505 using vulkan issue started in #15589
Screenrecording_20221101_234404.mp4
What should happen
No freeze/hang like in opengl
GE frame capture
No response
Platform
Android
Mobile phone model or graphics card
Vivo Y11 Android 11 Snapdragon 439 Adreno 505
PPSSPP version affected
v1.13.1-690
Last working version
v1.13.1
Graphics backend (3D API)
Vulkan
Checklist
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