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Toca race driver 2 and toca race driver 3 challenge speed issues #16713

Closed
4 of 5 tasks
Roman56rus opened this issue Jan 3, 2023 · 5 comments · Fixed by #16715
Closed
4 of 5 tasks

Toca race driver 2 and toca race driver 3 challenge speed issues #16713

Roman56rus opened this issue Jan 3, 2023 · 5 comments · Fixed by #16715
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GE emulation Backend-independent GPU issues
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@Roman56rus
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Game or games this happens in

ULES-00040,ULES-00613

What area of the game

This games used to run much better on previous versions on Adreno 610(Redmi 9T),it was 4x resolution with 40/40 frames and full speed. Now(in 1.14.X) i can't get full speed and decent framerste using any settings

Speed seen in PPSSPP

35%(15/40)

GE frame capture and debug statistics

No response

Platform

Android

Mobile phone model or graphics card

Redmi 9T

PPSSPP version affected

1.14

Last working version

1.12

Graphics backend (3D API)

OpenGL / GLES

Any other notes or things you've tried

In vulkan and opengl it runs nearly the same

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try changing graphics settings to determine if one causes the slowdown.
  • Include logs or screenshots of issue.
@ghost
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ghost commented Jan 3, 2023

Just enable skip gpu readbacks in speedhack settings.
#15049 (comment)

@hrydgard
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hrydgard commented Jan 3, 2023

I'm considering getting rid of the readbacks in these games with [BlockTransferAllowCreateFB] in compat.ini, but I'm not sure if anything breaks by doing that.

Are all the graphics there properly with readbacks disabled?

@hrydgard hrydgard added this to the v1.15.0 milestone Jan 3, 2023
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Jan 3, 2023
@Roman56rus
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Are all the graphics there properly with readbacks disabled?
Yes,it renders properly both with enabled and disabled "Skip GPU readbacks". I think it was enabled by default in previous versions,but not in 1.14. Thanks for reply!

@hrydgard hrydgard reopened this Jan 3, 2023
@hrydgard
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hrydgard commented Jan 3, 2023

OK then it should be safe to set that compatibility option. I'm gonna set it by default once the 1.14 release process is done, and then close this again.

@ghost
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ghost commented Jan 3, 2023

I'm considering getting rid of the readbacks in these games with [BlockTransferAllowCreateFB] in compat.ini, but I'm not sure if anything breaks by doing that.

Are all the graphics there properly with readbacks disabled?

On my short testing yes no graphics issue.

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Labels
GE emulation Backend-independent GPU issues
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2 participants