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Aliens Vs Predator Requiem does not boot #5856

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daniel229 opened this issue Apr 13, 2014 · 18 comments
Closed

Aliens Vs Predator Requiem does not boot #5856

daniel229 opened this issue Apr 13, 2014 · 18 comments

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@daniel229
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since #5829 it,the game works fine.

01

@dbz400
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dbz400 commented Apr 13, 2014

JPCSP also cannot boot up this game now as well.

@sum2012
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sum2012 commented Apr 13, 2014

@raven02 Thanks for information for JPCSP.
@kaienfr Check private messsage in baidu

@sum2012
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sum2012 commented Apr 13, 2014

JPCSP break this game in
http://code.google.com/p/jpcsp/source/detail?r=3468
I have marked "-1"

@sum2012
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sum2012 commented Apr 13, 2014

Wow gid15 have fixed (not tested) in
http://code.google.com/p/jpcsp/source/detail?r=3486
Need @kaienfr or @raven02 translate the fix

@unknownbrackets
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This is what you get when you write a JJPPCCSSPP emulator, not a PSP emulator.

-[Unknown]

@sum2012
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sum2012 commented Apr 13, 2014

@unknownbrackets I only mean that we should only apply "ms0" for #5829

@dbz400
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dbz400 commented Apr 13, 2014

i think @unknownbrackets did mention it before it should only work for memory stick only but not others

@sum2012
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sum2012 commented Apr 13, 2014

Code fix:
u32 sceIoDread(int id, u32 dirent_addr) {
....
if (dir->name == "ms0:/")

But need test in Custom BGM

@dbz400
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dbz400 commented Apr 13, 2014

I just tested the following one , should be working for both custom BGM and Alien VS predator

dir->name.substr(0,3) == "ms0"

@kaienfr
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kaienfr commented Apr 13, 2014

@sum2012 @raven02 @unknownbrackets
Ok, I see, path issue. @raven02 could post a commit for your change and do more test to guarantee it.
PS: we are not developping jjccppsspp. we can ref that patch for solving the unsolved issue for us, but we do not always to copy that code, many part we are hanlding in a proper way, so must be pay more attention if you reuse some codes from them.

@sum2012
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sum2012 commented Apr 13, 2014

I remain to play the mp3 to test custom mp3 (need 48000k mp3)

@sum2012
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sum2012 commented Apr 13, 2014

It only can "detect" mp3 file in my test.
Need @raven02 mp3 build to listen the music

@kaienfr
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kaienfr commented Apr 13, 2014

@sum2012 Now Miku's custom mp3 issue should be completely fixed.
48000 and 44100 mp3 are all perfectly playing now. It's time to move our focus into the unsupported custom mp3 games as SD Gundam G which uses sceMp3LowLevelxxx which is still not implemented. I guess it should be very easy to implement in using universal audio class.
PS: have you noticed this #5839

@sum2012
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sum2012 commented Apr 13, 2014

@kaienfr Noticed #5839 as sceaac merged there
I have a last mission after you implemented sceMp3LowLevelxxx.
I also notice you receive of video bug of 皇牌空战X2 in baidu
I will tag you correct issue url to follow

@dbz400
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dbz400 commented Apr 13, 2014

Looks like #5865 merged , so this one can be closed?

@kaienfr
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kaienfr commented Apr 13, 2014

Somebody can tell me how to use custom bgm for Gundam G? I've just downloaded the game, but can not find the corresponding place. Thanks.

@sum2012
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sum2012 commented Apr 13, 2014

I take a search ,find in http://www.ggenoverworld.com/index.php?title=Custom_BGM_Guide

Place MP3 files into /MUSIC/OVERWORLD/

Please note, it is not /PSP/MUSIC/OVERWORLD/ but an actual MUSIC folder on the main directory of the card - X:\MUSIC\OVERWORLD\yoursong.mp3

@kaienfr
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kaienfr commented Apr 13, 2014

I found a video on youtube, so I need a savefile. otherwise there is no custom menu. already got it. That's ok. Thanks.

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5 participants