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Auto rendering resolution is broken #8002
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Ah, doh. Fixing, another silly little mistake.. |
Not really fixed unfortunately... How to reproduce :
PS : It seems I can't re-open my own issue :/ |
Thank you for your patience @vnctdj , I really need to clean up this code :P One more try coming soon... |
…rydgard#8002, plus notification spam
OK, with that fix I can't reproduce anymore. Let me know if you find anything else.. |
I'm afraid this new commit hasn't changed anything for me... |
I don't know what to say. I tried both in D3D and GL. I set window size to 1x and render resolution to auto. It's rendering at 480x272. Pressed F11. It's now fullscreen and is rendering at 2880xwhatever, and the picture is indeed sharp. Pressed F11 again. Back to a window, it's back to rendering at 480x272. What are you doing? |
Oh ! I have found the problem ! |
Thanks for your investigation! That would explain why I couldn't reproduce it, I didn't try with post proc. I will investigate. |
…essing) We can only wipe framebuffers at end of frame time when we react to the resolution change. If we wipe at any other time, they can get recreated early and thus at the previous size.
Cool, thanks, can confirm it works fine here.:) |
As the title says, automatic rendering resolution is not working as it should anymore.
It seems that 103b73d is the culprit.
What I have done :
The result :
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