GPU: Respect stencil write mask for 5551 buffers #13972
Merged
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If the mask is 0x7F on 5551, that's equivalent to allowing the clear entirely. See #13391, hoping this fixes it based on the dump.
Also see #11902. I don't think that
dxstate.colorMask
applies to clears, so I set it the same way as everything but GLES.It's a shame that games do a separate clear for color/stencil and then depth sometimes...
-[Unknown]