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softgpu: Track dirty vs really dirty per buffer #15400

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merged 1 commit into from
Feb 13, 2022

Commits on Feb 12, 2022

  1. softgpu: Track dirty vs really dirty per buffer.

    When games draw and display with a frame lag, it becomes important that we
    indicate really dirty for the correct buffer.  Since some triple buffer,
    this attempts to track at the buffer level using 1024 byte granularity.
    unknownbrackets committed Feb 12, 2022
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