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Add support for binding the depth buffer as a color target. Fixes Kurohyo depth sorting #15772

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merged 9 commits into from
Aug 1, 2022

Commits on Aug 1, 2022

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  3. D3D11 fix

    hrydgard committed Aug 1, 2022
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  4. OpenGL fix

    hrydgard committed Aug 1, 2022
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  5. D3D9 fix

    hrydgard committed Aug 1, 2022
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  7. Avoid upscaling textures used for color-to-depth.

    (Not a perfect method, it could theoretically have been upscaled in a
    normal render pass...)
    hrydgard committed Aug 1, 2022
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  9. Fix Vulkan as well

    hrydgard committed Aug 1, 2022
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