softgpu: Correctly fix inversions, matching tests #16470
Merged
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Inversions are allowed just fine, but if clipping results in coordinates outside range, the triangle should be culled. Fixes more wanted inversions.
It feels stupidly obvious now why the particular Z value I found was such an arbitrary threshold, it was causing the screen coordinates to go out of bounds. I should've been checking them.
This seems to cull in all the correct places, at least in the frame dumps I've gathered. I haven't tested some of the latest from #16131 yet but this makes a lot of sense and matches the previous ones.
Fixes the case in #16207 (better than hardware, there's an innocent inversion Vulkan/etc. draw which the PSP doesn't), fixes #15875. Takes care of #11376 in software only, as well as #10914 (both of those are still issues in hardware renderers.)
-[Unknown]