OpenXR - Projection matrix on Quest 3 fixed #18438
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This fixes many games on Meta Quest 3. For some reason the previous calculation of projection matrix didn't work on Quest 3. This is a simplified version which is not compatible with FOV feature. I think it is good to remove the FOV feature, it worked only if watching forwards anyway. It would be good to have it on 2D screens but for VR it is bad.