Add tests for immediate prims and fog calculation #223
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See hrydgard/ppsspp#16005, hrydgard/ppsspp#16042, and hrydgard/ppsspp#15978 for some additional comments.
Using imm verts, we can specify the 8-bit fog factor directly, rather than by slope, end, and Z. So this uses that to illustrate the rounding of fog factors * color values.
Antialias is not well tested for immediates, and the "clipping mask" (at least per some JPCSP code) bits don't have a clear function. Maybe it's even for range culling somehow...
Texture UV gen hasn't really been tested either, which might somehow use the q of UVs.
-[Unknown]