We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Example JS Code (Shader Code is not conform!!!):
const vertexShaderSource = `#version 300 es #pragma vscode_glsllint_stage: vert void main() { gl_Position = vec4(0.0,0.0,0.0,1.0); }`; const fregmentShderSource = ` #version 300 es #pragma vscode_glsllint_stage: frag main() ERROR HERE FOR TRIGER THE VALIDATOR { gl_FragColor = vec4(1.0,0.0,0.0,1.0); }`; const c = document.querySelector('canvas'); const gl = c.getContext('webgl2'); const program = gl.createProgram(); gl.useProgram(program);
The text was updated successfully, but these errors were encountered:
Merge pull request #70 from hsimpson/fix/#68-detection-of-shaders-in-…
3c81393
…string-literals fix: shader detection of string literals
Fixed with 1.8.1
Sorry, something went wrong.
hsimpson
No branches or pull requests
Example JS Code (Shader Code is not conform!!!):
The text was updated successfully, but these errors were encountered: