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feat(locales): Add Chinese Simplified and Chinese Traditional transla…
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…tion (#347)

* chore(locales): Add Chinese Simplified and Chinese Traditional translation

Please be aware that the Chinese Traditional translation is generated by AI platform and may include inaccurate translations. Any advice or modifications are welcome and appreciated!

* Small improvements
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TomStilson authored Aug 21, 2023
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367 changes: 367 additions & 0 deletions locales/zh-CN.lua
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Locales["zh-CN"] = {
UI = {
modal = {
save = {
title = "保存定制",
description = "您还是那么丑"
},
exit = {
title = "退出定制",
description = "不会保存任何更改"
},
accept = "",
decline = ""
},
ped = {
title = "角色",
model = "模型"
},
headBlend = {
title = "遗传",
shape = {
title = "面部",
firstOption = "父亲",
secondOption = "母亲",
mix = "混合"
},
skin = {
title = "肤色",
firstOption = "父亲",
secondOption = "母亲",
mix = "混合"
},
race = {
title = "种族",
shape = "形状",
skin = "肤色",
mix = "混合"
}
},
faceFeatures = {
title = "面部特征",
nose = {
title = "鼻子",
width = "宽度",
height = "高度",
size = "大小",
boneHeight = "骨骼高度",
boneTwist = "骨骼扭曲",
peakHeight = "峰值高度"
},
eyebrows = {
title = "眉毛",
height = "高度",
depth = "深度"
},
cheeks = {
title = "脸颊",
boneHeight = "骨骼高度",
boneWidth = "骨骼宽度",
width = "宽度"
},
eyesAndMouth = {
title = "眼睛和嘴巴",
eyesOpening = "眼睛张开",
lipsThickness = "嘴唇厚度"
},
jaw = {
title = "下巴",
width = "宽度",
size = "大小"
},
chin = {
title = "下颚",
lowering = "下降",
length = "长度",
size = "大小",
hole = "孔的大小"
},
neck = {
title = "脖子",
thickness = "厚度"
}
},
headOverlays = {
title = "外貌",
hair = {
title = "发型",
style = "风格",
color = "颜色",
highlight = "亮色",
texture = "贴图",
fade = "淡出"
},
opacity = "透明度",
style = "风格",
color = "颜色",
secondColor = "次要颜色",
blemishes = "瑕疵",
beard = "胡须",
eyebrows = "眉毛",
ageing = "衰老",
makeUp = "化妆",
blush = "腮红",
complexion = "肤色",
sunDamage = "晒伤",
lipstick = "口红",
moleAndFreckles = "痣和雀斑",
chestHair = "胸毛",
bodyBlemishes = "身体瑕疵",
eyeColor = "眼睛颜色"
},
components = {
title = "服装",
drawable = "服装编号",
texture = "贴图",
mask = "面具",
upperBody = "上身",
lowerBody = "下身",
bags = "背包和降落伞",
shoes = "鞋子",
scarfAndChains = "围巾和链子",
shirt = "衬衫",
bodyArmor = "防弹衣",
decals = "贴花",
jackets = "夹克",
head = "头部"
},
props = {
title = "挂饰",
drawable = "挂饰编号",
texture = "贴图",
hats = "帽子和头盔",
glasses = "眼镜",
ear = "耳朵",
watches = "手表",
bracelets = "手镯"
},
tattoos = {
title = "纹身",
items = {
ZONE_TORSO = "躯干",
ZONE_HEAD = "头部",
ZONE_LEFT_ARM = "左臂",
ZONE_RIGHT_ARM = "右臂",
ZONE_LEFT_LEG = "左腿",
ZONE_RIGHT_LEG = "右腿"
},
apply = "应用",
delete = "移除",
deleteAll = "移除所有纹身",
opacity = "透明度"
}
},
outfitManagement = {
title = "服装管理",
jobText = "管理职业服装",
gangText = "管理帮派服装"
},
cancelled = {
title = "取消定制",
description = "未保存定制"
},
outfits = {
import = {
title = "输入服装代码",
menuTitle = "导入服装",
description = "从共享代码导入服装",
name = {
label = "命名服装",
placeholder = "一个不错的服装",
default = "导入的服装"
},
code = {
label = "服装代码"
},
success = {
title = "导入服装成功",
description = "现在您可以使用服装菜单切换到该服装"
},
failure = {
title = "导入失败",
description = "无效的服装代码"
}
},
generate = {
title = "生成服装代码",
description = "生成一个共享的服装代码",
failure = {
title = "出现问题",
description = "生成服装代码失败"
},
success = {
title = "生成服装代码成功",
description = "这是您的服装代码"
}
},
save = {
menuTitle = "保存当前服装",
menuDescription = "将当前服装保存为%s服装",
description = "保存当前服装",
title = "命名您的服装",
managementTitle = "管理服装细节",
name = {
label = "服装名称",
placeholder = "非常酷的服装"
},
gender = {
label = "性别",
male = "男性",
female = "女性"
},
rank = {
label = "最低等级"
},
failure = {
title = "保存失败",
description = "同名的服装已存在"
},
success = {
title = "成功",
description = "已保存服装%s"
}
},
update = {
title = "更新服装",
description = "将当前服装保存到现有的服装中",
failure = {
title = "更新失败",
description = "该服装不存在"
},
success = {
title = "成功",
description = "已更新服装%s"
}
},
change = {
title = "切换服装",
description = "从当前保存的%s服装中选择",
pDescription = "从当前保存的服装中选择",
failure = {
title = "出现问题",
description = "您尝试切换到的服装没有基本外观",
}
},
delete = {
title = "删除服装",
description = "删除保存的%s服装",
mDescription = "删除任意保存的服装",
item = {
title = '删除"%s"',
description = "模型:%s%s"
},
success = {
title = "成功",
description = "已删除服装"
}
},
manage = {
title = "👔 | 管理%s服装"
}
},
jobOutfits = {
title = "工作服装",
description = "从您的工作服装中选择"
},
menu = {
returnTitle = "返回",
title = "更衣室",
outfitsTitle = "玩家服装",
clothingShopTitle = "服装商店",
barberShopTitle = "理发店",
tattooShopTitle = "纹身店",
surgeonShopTitle = "整容店"
},
clothing = {
title = "购买服装 - $%d",
titleNoPrice = "更换服装",
options = {
title = "👔 | 服装商店选项",
description = "从各种各样的服装中选择"
},
outfits = {
title = "👔 | 服装选项",
civilian = {
title = "民用服装",
description = "穿上您的衣服"
}
}
},
commands = {
reloadskin = {
title = "重新加载您的角色",
failure = {
title = "错误",
description = "您现在不能重新加载角色"
}
},
clearstuckprops = {
title = "移除附加到实体的所有挂饰",
failure = {
title = "错误",
description = "您现在不能移除挂饰"
}
},
pedmenu = {
title = "打开/给予服装菜单",
failure = {
title = "错误",
description = "玩家不在线"
}
},
joboutfits = {
title = "打开工作服装菜单"
},
gangoutfits = {
title = "打开帮派服装菜单"
},
bossmanagedoutfits = {
title = "打开老板管理的服装菜单"
}
},
textUI = {
clothing = "服装商店 - 价格:%d$",
barber = "理发店 - 价格:%d$",
tattoo = "纹身店 - 价格:%d$",
surgeon = "整容店 - 价格:%d$",
clothingRoom = "更衣室",
playerOutfitRoom = "服装"
},
migrate = {
success = {
title = "成功",
description = "迁移完成。已迁移%s个外观",
descriptionSingle = "已迁移的外观"
},
skip = {
title = "信息",
description = "跳过外观编辑"
},
typeError = {
title = "错误",
description = "无效的类型"
}
},
purchase = {
tattoo = {
success = {
title = "成功",
description = "购买%s纹身,价格%s$"
},
failure = {
title = "纹身应用失败",
description = "您没有足够的钱!"
}
},
store = {
success = {
title = "成功",
description = "将%s$给予%s!"
},
failure = {
title = "利用漏洞!",
description = "作弊夸技巧,贫贱露真貌,钱少心更扰,空赢世人笑。"
}
}
}
}
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