Releases: iXit/wine-nine-standalone
Releases · iXit/wine-nine-standalone
v0.10
v0.9
Version 0.9 - Releases are now build on Ubuntu 20.04 LTS - Releases are now build against WINE v6.0. This fixes binary compatibility with >=v8.3, but unfortunately limits it to >=v5.7 at the same time - The original d3d9.dll is restored when disabling Gallium Nine - New Portuguese translation
v0.8
Version 0.8 - Fix window scaling for funky window managers - Improve Fullscreen handling - Releases are now build on Ubuntu 18.04 LTS using GitHub Actions instead of Ubuntu 16.04 LTS using Travis
Version 0.7
- Fix restoring the initial video mode
Version 0.6
- Add Japanese translation
- Restore status messages when launching processes via explorer
- GCC 10 build fix
- Fix for WINE >= 5.14
Version 0.5
- ninewinecfg has a new '-p' switch to probe if the current setup is capable of using nine
- Flatpak Steam support
- ninewinecfg has been translated to czech
- Fix mouse handling for hardware cursors
- Add our own debug facility since binaries compiled against WINE >= v4.6 are not backwards compatible anymore
- Always show the window on fullscreen resolution changes
- Fix d3d/gui resolution mismatch on Vampire: The Masquerade - Bloodlines
- Fix the dri2 backend if dri3 is unavailable
Version 0.4
- Support for variable refresh rate (FreeSync)
- New envvar D3D_BACKEND to force a present backend ('dri3', 'dri2')
- libEGL and libGL are not a hard requirement anymore. The dri2 backend now loads these dynamically at runtime
- The dri2 backend now requires libxcb-dri2 instead of libXext
- nine-install.sh now works on pure 32bit WINE prefixes
Version 0.3
- Fixed rendering on multi-monitor setups (#3)
- ninewinecfg has been translated to french, german and hungarian
- The GUI now displays more helpful error messages and hints
- Fedora Copr packages
Version 0.2
- We moved to a new home, it's an official iXit project now:
https://github.com/iXit/wine-nine-standalone - New 'distro-independent' build flag, which does not embed d3dadapter9's
module path of the build host, but instead attempts to find the library
at runtime at known distro library directories - Distro independent release binaries built using Travis CI
- New envvar D3D_MODULE_PATH as alternative to the ModulePath regkey
- D3D_MODULE_PATH and ModulePath now also accept directories
- GUI fixes and cleanups
- Build system improvements
Version 0.1
Initial release