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A Roguelike game made in C# and Unity, with an infinite number of procedurally generated levels.

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iamgabrielma/roguelikedev2019

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#Roguelikedev 2019

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A procedurally-generated Roguelike game in C# and Unity

Features


  • Inventory system and consumables:

Map Overview

  • Fog of war:

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  • Enemy AI:

Map Overview

  • Message log:

Map Overview

  • Close combat

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  • Ranged combat

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  • Inventory management

Map Overview

Technologies


  • C#
  • Unity

Author Info


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A Roguelike game made in C# and Unity, with an infinite number of procedurally generated levels.

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