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many changes
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science level design (beta)
scientist boss fight area design
librarian boss fight area redesign
extra pieces for labs
other stuff my brain cannot remember right now
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Bubblyssa committed Nov 9, 2022
1 parent 5f38b37 commit 56ecdeb
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6,476 changes: 5,471 additions & 1,005 deletions Studio 1 Game/Assets/Scenes/Final Boss.unity

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5,152 changes: 3,876 additions & 1,276 deletions Studio 1 Game/Assets/Scenes/Librarian Fight.unity

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22,880 changes: 18,578 additions & 4,302 deletions Studio 1 Game/Assets/Scenes/Science Level.unity

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1 change: 1 addition & 0 deletions Studio 1 Game/Assets/Scripts/Enemies/EnemyLibrarian.cs
Original file line number Diff line number Diff line change
Expand Up @@ -147,6 +147,7 @@ void StateDeadEnter()
{
stateCurrent = LibrarianStates.Dead;
Destroy(gameObject, .5f);
endProp.SetActive(true);
}

void StateDeadRemain()
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8 changes: 8 additions & 0 deletions Studio 1 Game/Assets/Scripts/PlayerController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@ public class PlayerController : MonoBehaviour
public grabAnimationTrigger tentAnim;

public bool hasSkullChain = false;
public bool scienceLabopen = false;

public void SavePlayer()
{
Expand Down Expand Up @@ -430,6 +431,13 @@ public void OnTriggerEnter(Collider collision)
Destroy(collision.gameObject);
}

if (collision.gameObject.tag == "scienceLabText")
{
collision.gameObject.GetComponent<DialogueTrigger>().callDialogue();
Destroy(collision.gameObject);
scienceLabopen = true;
}

if (collision.gameObject.tag == "CoachText")
{
collision.gameObject.GetComponent<DialogueTrigger>().callDialogue();
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