v0.6.22
- fix ConstructibleComponent.object type
- add a basic diagnosis for the dreaded error code 126
- new interface for plugins to allocate from F4SE's branch-accessable pools
- new interface for plugins to query other plugins PluginInfo struct
- add new command line option "waitfordebugger" to explicitly wait for a debugger to attach regardless of build config
- add Actor.IsProtected
- fix Perk.IsPlayable, Perk.IsHidden
- fix setting process priority in f4se_loader
- fix resolving handles referring to ESL plugins
edit: if you use HighFPSPhysicsFix, please wait for an update to the plugin or the next release of F4SE. there is a bug in the plugin that we can work around in the plugin loader, but will crash in v0.6.22