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SDL_GPU: Prevent allocating/copying uniform buffers when possible
#72
opened Sep 12, 2024 by
flibitijibibo
Indexed (non unrolled) loops in vertex shaders break when the array size is over 4 elements
#69
opened Aug 21, 2024 by
Kleadron
Running with profile glspirv on mac results in unfriendly failure (crash)
#67
opened May 16, 2024 by
mcclure
Add support for DXBC SM4 output
enhancement
New feature or request
#56
opened Mar 10, 2022 by
flibitijibibo
2 tasks
[hlsl] PointCoord Support
enhancement
New feature or request
#48
opened Jul 13, 2021 by
flibitijibibo
[FXC] saturate() on vectors is broken in FXC debug mode, and mojoshader doesn't work around it
invalid
This doesn't seem right
#10
opened May 28, 2019 by
kg
[Effects] Struct parameters with nested structs
enhancement
New feature or request
#8
opened May 21, 2019 by
flibitijibibo
[FXC] Shader Model 3 allows TEXKILL with input register
invalid
This doesn't seem right
#2
opened Jun 19, 2018 by
flibitijibibo
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