You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm having issues with MRT on MojoShader (GLES backend) due to the shader version used (glsl es 1.x - #version 100)
I threw this together as an initial test: https://github.com/JohnnyonFlame/mojoshader/tree/fna_es3 And it seems to work for a few of the games I've tested such as Anodyne (which is affected by the missing MRT on GLSL ES 1.x), TMNT:SR and Salt and Sanctuary. But I'm not 100% sold on the correctness of this patch to actually push it as a PR. Pushed on #65
Is this patch interesting at all? Anything I can do to properly test/any issues you can foresee here?
The text was updated successfully, but these errors were encountered:
I'm having issues with MRT on MojoShader (GLES backend) due to the shader version used (glsl es 1.x -
#version 100
)I threw this together as an initial test: https://github.com/JohnnyonFlame/mojoshader/tree/fna_es3 And it seems to work for a few of the games I've tested such as Anodyne (which is affected by the missing MRT on GLSL ES 1.x), TMNT:SR and Salt and Sanctuary.
But I'm not 100% sold on the correctness of this patch to actually push it as a PR.Pushed on #65Is this patch interesting at all? Anything I can do to properly test/any issues you can foresee here?
The text was updated successfully, but these errors were encountered: